PK RulesComment(0)Edit Entry
I. PK Notices
a. Evil points are not increased over a fight started by two players both under PK Mode.
b. If there is no attack during the following 100 seconds after a fight is waged, the PK Mode switches off automatically. If there is, the time will be updated.
c. Players below level 20 are not able to switch on the PK MODE.
d. Players below level 20 are not able to be involved in PK.
e. Players can not make attacks on others 10 levels lower (than theirs).
f. PK is forbidden in Magocean (Blaze Cliff), State War area and Uptown.
g. A player with more than 3 evil points will be sent to SONA PRISON after death.
h. A player carrying evil points is not able to be revived by summoners.
i. A player revived by Rebirth and Death Contract do not suffer from Death Punishment.
j. Evil points decrease only when players are online even dead.
k. Tips: Watch out! You may be killed again and again by your red named opponent if you revive in Sona Prison. So timing is vital!
II.PK Rules
a. Forced PK Status: A player who one-sidedly switches on PK MODE and kills his fellows from the same country will be put under this status and receive +1 evil point for each killing. The dropped items from the dead player belong to the attacker.
b. Malicious PK Status: When a player turns on PK MODE, a sword icon shows overhead and turns red, which is when anyone can attack him. The icon later turns white after 50 non attack seconds.
c. Red Name: The player’s name will turn red when his or her evil points are over 2.9. Every player has the rights to kill him or her with no evil point increases.
d. Self-Defense: Every player has chance to kill the player whose shining icon turns red with no evil point increase.
e. PK Status: No evil points will be added to two PK players both with their PK Mode on.
f. Safe Maps: PK is prohibited in Magocean (Blaze Cliff), Golden Plain and Uptown.
g. Sona Prison: All players and Guards are entitled to kill a player whose evil points are over 3 and he’ll revive in Sona Prison if he is killed.
III. Punishment for Red Name
a. Killing a player will increase 1.000 evil point.
b. Red name player has over 2.900 evil points.
c. When a Red named player's evil points reach 5.000, he may be killed by thunder at 50% possibility each time he kills other players.
Items drop when dead:
Evil point=0.000 1% drop 1 item in the backpack
Evil point=1.000 drop 1 item in the backpack, 10% drop 1 equip
Evil point=2.000 drop 2 items in the backpack, 50% drop 1 equip
Evil point=3.000 drop 2 items in the backpack, 100% drop 1 equip
Evil point=4.000 drop 3 items in the backpack, 100% drop 2 equips
Evil point=5.000 drop 3 items in the backpack, 100% drop 2 equips
Evil point=6.000 drop 3 items in the backpack, 100% drop 3 equips
Evil point=7.000 drop 4 items in the backpack, 100% drop 3 equips
Evil point=8.000 drop 4 items in the backpack, 100% drop 4 equips
Evil point=9.000 drop 5 items in the backpack, 100% drop 4 equips
Evil point=10.000 drop 5 items in the backpack, 100% drop 5 equips
IV. Prison System
a. When a Red named player's evil points reach 3.000, he will be sent to Sona Prison once he gets killed.
b. Players in prison cannot use teleport items, or they will be confiscated when used.
c. Dynasty and Empire players are jailed in two places with a corridor in the middle guarded by tough NPC. By killing those NPCs, VIP item Expiation Scroll may drop.
d. Evil points decrease by 1.000 every 5 hours online. You can speed up this process through applying VIP item Expiation Scroll (s)
e The player will be released from prison when his or her evil point is less than 2.900 by NPC Warden in the prison.
V. Tips on items
a. Expiation Scroll (s): reducing 1.000 points each. It’s usable only when Evil Points are more than 3.0000 and can eliminate them to 3.000 at most.
b. Protective Medal: By having them in backpack, a red named player suffers no loss of equipment when he dies and a Medal will disappear instead. If there is no loss, nothing will be cost.
a. Evil points are not increased over a fight started by two players both under PK Mode.
b. If there is no attack during the following 100 seconds after a fight is waged, the PK Mode switches off automatically. If there is, the time will be updated.
c. Players below level 20 are not able to switch on the PK MODE.
d. Players below level 20 are not able to be involved in PK.
e. Players can not make attacks on others 10 levels lower (than theirs).
f. PK is forbidden in Magocean (Blaze Cliff), State War area and Uptown.
g. A player with more than 3 evil points will be sent to SONA PRISON after death.
h. A player carrying evil points is not able to be revived by summoners.
i. A player revived by Rebirth and Death Contract do not suffer from Death Punishment.
j. Evil points decrease only when players are online even dead.
k. Tips: Watch out! You may be killed again and again by your red named opponent if you revive in Sona Prison. So timing is vital!
II.PK Rules
a. Forced PK Status: A player who one-sidedly switches on PK MODE and kills his fellows from the same country will be put under this status and receive +1 evil point for each killing. The dropped items from the dead player belong to the attacker.
b. Malicious PK Status: When a player turns on PK MODE, a sword icon shows overhead and turns red, which is when anyone can attack him. The icon later turns white after 50 non attack seconds.
c. Red Name: The player’s name will turn red when his or her evil points are over 2.9. Every player has the rights to kill him or her with no evil point increases.
d. Self-Defense: Every player has chance to kill the player whose shining icon turns red with no evil point increase.
e. PK Status: No evil points will be added to two PK players both with their PK Mode on.
f. Safe Maps: PK is prohibited in Magocean (Blaze Cliff), Golden Plain and Uptown.
g. Sona Prison: All players and Guards are entitled to kill a player whose evil points are over 3 and he’ll revive in Sona Prison if he is killed.
III. Punishment for Red Name
a. Killing a player will increase 1.000 evil point.
b. Red name player has over 2.900 evil points.
c. When a Red named player's evil points reach 5.000, he may be killed by thunder at 50% possibility each time he kills other players.
Items drop when dead:
Evil point=0.000 1% drop 1 item in the backpack
Evil point=1.000 drop 1 item in the backpack, 10% drop 1 equip
Evil point=2.000 drop 2 items in the backpack, 50% drop 1 equip
Evil point=3.000 drop 2 items in the backpack, 100% drop 1 equip
Evil point=4.000 drop 3 items in the backpack, 100% drop 2 equips
Evil point=5.000 drop 3 items in the backpack, 100% drop 2 equips
Evil point=6.000 drop 3 items in the backpack, 100% drop 3 equips
Evil point=7.000 drop 4 items in the backpack, 100% drop 3 equips
Evil point=8.000 drop 4 items in the backpack, 100% drop 4 equips
Evil point=9.000 drop 5 items in the backpack, 100% drop 4 equips
Evil point=10.000 drop 5 items in the backpack, 100% drop 5 equips
IV. Prison System
a. When a Red named player's evil points reach 3.000, he will be sent to Sona Prison once he gets killed.
b. Players in prison cannot use teleport items, or they will be confiscated when used.
c. Dynasty and Empire players are jailed in two places with a corridor in the middle guarded by tough NPC. By killing those NPCs, VIP item Expiation Scroll may drop.
d. Evil points decrease by 1.000 every 5 hours online. You can speed up this process through applying VIP item Expiation Scroll (s)
e The player will be released from prison when his or her evil point is less than 2.900 by NPC Warden in the prison.
V. Tips on items
a. Expiation Scroll (s): reducing 1.000 points each. It’s usable only when Evil Points are more than 3.0000 and can eliminate them to 3.000 at most.
b. Protective Medal: By having them in backpack, a red named player suffers no loss of equipment when he dies and a Medal will disappear instead. If there is no loss, nothing will be cost.
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Tag: pk evil point death punishment
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