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PvP Hot Zone

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I think they should make a map with a fort in the middle and in this fort is like some level 7 mines and herbs and wood also some npc that gives bonuses to stats or something and it's open 24/7 now the idea is you go in and kill the Heart of Fort like the guild war lol and once you kill it the fort becomes your nations and the guards change to friendly and help defend (guards not that tuff maybe level 45-50 average vestige difficulty mobs) and you defend it to keep your mines and to keep your stats bonus for that map. this will make a 24/7 pvp hotzone for active players as bots can't really do anything



now that will add sooooo much to this game as the players quiting from over botting (yes too much botting makes players leave ) and they can go get some pvp action that has a point! right now it's kinda dumb to go pvp in contested zones as they are all basically bots and even if they had hostile state they would still be dumb bots rofl so we need a pvp hot zone for active players

Vote now suggest your idea!! build from what I have said here and lets try to get this rolling out on the next update :P I mean we still in beta so it can't hurt to give it a try before it goes live.

EDIT:
Resource Fort
01: Map with Fort in Middle
02: Level 7+ resources inside the fort
03: Guards (level 50, Archers, Mages, Fighters, and Healers as well as a Fort Captain)
04: Heart of Fort or Saint Alter Beast Boss type NPC for when it's killed the Nation who kills becomes the Fort Owners
05: A few resource nodes scattered around the Map
06: When your nation takes over the fort all in map will recieve a Package prize with random level 7+ Mats
07: Must be level 40+ and talk to NPC to enter map (help prevent botting abuse)
08: Each side as a well guarded small area that they spawn in and respawn after death at.
09: Med-man at each small respawn area
10: Inside the Fort there is a Teleporter, Medman, and Grocer as well as a Special Quest NPC for Quests for that map only.

Treasure Island
01: Levels 20-39
02: Quest npc that gives out a treasure map item (map is like battlefield warrior item so you can't use bot to find loc.)
03: Treasure contains random lvl 24-40 stones about 2 of each.
04: Very rare find would be a rare saphire and a rare purple diamond
05: quest npc always has quest so you can do this all day long if you choose
06: Both Empire and Dynasty use the same map so there will always be pvp from bumping into each other.
7: Since you can't use bot to find treasure everyone there is active so pvp is garenteed to be active vs active.

[ Last edited by  Jaigan at 2008-6-3 11:30 ]
Character: Jaigan
Class: Flame Oracle
Level: 55
Eternity Guild President
I think it's a great idea.  Definetally needs some trimming up but the idea itself is pretty great.  Bonuses on map might make things a little unfair though.  Especially seeing as how in both servers one faction has many more members than the other.  This will leave that faction in the dust if they can't come up with a good strategy to take the place back and keep it.
yeah having the level 7 mines, herbs, and wood in there alone would be bonus enough to make players want the place and fighitng over resources would be right on target for the game history between Empire/Dynasty
Character: Jaigan
Class: Flame Oracle
Level: 55
Eternity Guild President
That's a great point as well.  I like the fort in the middle with the guards idea.  Put a lot, and I mean a lot, of resources in there and set enough guards that people can't just mine without trouble.  Also, place a couple of resource spots, maybe one or 2 mines, in the outskirts of the map so the losing side can get to the resources if need be.  
The fort will still attract players to attack, due to the much more vast resource depot without providng a completely unfair advantage to the side with the numbers.
Sounds weird.
Pain is ghost of the mind and ghosts doesen't exist.
not a bad idea..like jaigan said, havin to fight each other for resource would be cool and also fun
Sounds really fun, well planned area
Great idea Jaigan +Karma for you
Aurora
LilWayne
Illusionist
It would be nice, cause always botting is annoying
Rhak Great Hero 51
Made an edit for the basic fetures of the pvp hot zone
Character: Jaigan
Class: Flame Oracle
Level: 55
Eternity Guild President
I think you may be in luck Jaigan...I think that this feature is already in the chinese version, if the google translator is accurate.
http://64.233.179.104/translate_ ... o/zt/zsgh/szc.shtml
looks promising, lets get it up and running, tho I think you can not get control of the fort since the dragon will stomp everyone but I can deal with that, also I think you can only join it between a 1 hour timeframe I'm lookiing for something that's open 24/7 so hope we can get that changed so more players can get involved and longer.
Character: Jaigan
Class: Flame Oracle
Level: 55
Eternity Guild President
how about a few areas with the same setup just different lvl resources and guards but set a limit on what lvl you must be to enter the fort e.g.
if u are lvl 25-35 u will hav lvl 35 guards and low lvl resources
if u are lvl 36-50 u will hav lvl 45 huards and med lvl resources etc. etc.
DisembodiedLuv - Lvl 44 Dire - Proud member of the Jedi Academy Guild
If the playerbase grows then we can expand to more mobs, but I think it's already easy enough to get the level 1-6 resources so a level 20-39 map would have to be something different. Possibly a treasure island type of map instead of a fort have a quest npc that hands out treasure maps (full with location and different then the treasure maps already something like the find battlefield warrior item with loc ) then you have to go out and find these treasures. Now if both dynasty and Empire are on same map and both are lokking for treasure on this map that will spark pvp and tons of it since the bot won't be able to find these treasure spots all the players there will be active
Character: Jaigan
Class: Flame Oracle
Level: 55
Eternity Guild President
As far as you can see, this game is a money-rules game.  So it's not a good idea to make resources exclusively accessible to the strongest group(richest players).

BTW, in this way, i dont think empire get any chance to win the map.lol Because not only dynasty get more active players but also strongest group and ppl do understand importance of living skill.

One more hit: legend full set means nothing in this game.

[ Last edited by  dionysus at 2008-6-3 08:46 ]
Oh we need the same feature as the chinese
Rhak Great Hero 51
Well now I understand (after you edited the post)... thats actually very good idea I think.    All vote YES.
Pain is ghost of the mind and ghosts doesen't exist.
O btw if those guards were like guards in citys (like SkyCity) it might quite impossible to capture the fort because guards have like 8 million HP.. or something like that and Lv60.   Sssooo... they are quite rambo
Pain is ghost of the mind and ghosts doesen't exist.
Seems like a fairly good idea, i don't mine craft or anything yet, im too lazy and havn't got around too XD But It would be a fun area I think pvp wise, as long as the guards were pretty weak, I mean we don't need the 1 hit ko guards or else once one country had it, it would stay there. Maybe it could be like the Siegewar guards except a bit stronger .
Catalyst Guild Foreign Minister
I've voted...How's about multiple maps of the same type but different......Dont get it?How's about the map's there.........And 25 empires and 30 dynasty have entered.........Its begun.No more dynasty can enter and only empires can enter.5 empires join,nobody can enter.Anyone who wants to enter enters a photocopy of that map,but no people.And how's about neutral fort at first,both sides fight guards first and kill boss.And how's about we have to get a flag and place it on our side(Like Dynasty-Empire side map I making)
---------------------------Empire spawn------------------------------------------------------------------
#####################################################################################################################EMPIRE############################################################################################################################################################
Wall---------------------Gate&&&&&Gate---------------------------------
---------------------|^^Guards^^^^^Guards^^^^^^^^|---------------------
---------------------|^^^^^Guards^^^^Guards^^^^^^|---------------------
--------------------|^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^|------------------
----------|^^^^^^^^^^^^^^^^^^Guard^BOSS^Guard^^^^^^^^^^^^^|----
-------------|^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^|----
---------------------|Guards^^^^^^^^^^^^^^Guards^^|----------------------
---------------------|^^^^Guards^^^^^Guards^^^^^^^|----------------------
Wall--------------------------Gate&&&&&Gate-----------------------------------#############################################DYNASTY############################################################################SPAWN##################################################################################################################################################


Okay where the guards are,the ^s arent guards,place as many guards as you want there.The #s are fields,it should take a bit of time to reach there.The guards' levels should be depending.If empire has 30 lv 40s,And dynasties are all lvl 45,then guards should be lvl 48-50.If empire has 45 and dynasty has 45 lvl,then guards are lvl 45.If both teams have lv 40,lv 40-43.In this,Empire holds the fort.Once every capture,you gain 1 gift packet with chances for:lvl 7 mats(1-3 stacks) or 10x magic stones.Once every 20minutes of holding the fort you get 1 gift packet.Once every 3 kills you get 1 honor.1000g entry fee.You must capture a flag and run towards your gates.You place the flag there,and the boss comes out at Dynasty gates.Empire must go to dynasty gates and click the flag,it will then appear at Empire  gates.If its at Empire gates and dynasty kills it,empire wins the fort and guards respawn.To recapture the fort,Dynasty must kill the boss that now spawned in the center,and then click the flag.This'll make people a bit careful.The more time a country holds fort,the lesser the guards.Below the fields are tunnels,where the few royal prison lvled mobs stay.We can move from down here if we have lv 7 wood.It gets automatically ignited as you enter.Without it,you take 3x damage from mobs cause they attack and you cant see in the dark-1 wood needed.Guards will take random damage if they arent supplied with proper alchemy materials for potions(They need strength potions)-1 herb for all guards per 5 mins.Mined stuff must be used to reinforce guard armor,or else guards take more damage-1 mine per all guards.You must reinforce the walls around the flag area,or else walls fall on boss and he loses 50% hp-1 wood for all walls.This will be to make sure the other team also gets the chance.Summoners cant kill,so every time a summoner heals a person in battle and that person kills 1 person,it gets couunted as 1/3 people for a honor point.There should be a chat for everyone to talk to everyone else and warn each other.Death means spawning at your spawn.The stronger a team,the more disadvantages.There is a boss that empire must kill to be able to take the flag.As soon as they kill and click the flag,the fort is theirs.Also,once a fort is captured,the team which lost the fort gains a gift box.Lets not keep the losers sad.

[ Last edited by  roootcha at 2008-6-4 10:03 ]
I hate nubs,Money doesnt rule everythingm,Earth wasnt made for humans.
Had to edit that 4 times to make sure the map was perfect lol
I hate nubs,Money doesnt rule everythingm,Earth wasnt made for humans.
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