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Characters



4.0 Introduction

Magic World Online has four  playable classes, and each class as its own specialisations available as the character grows and progresses throughout the game. The player can choose a class, and a career path after making the decision to be either an archer, mage, summoner or warrior.

Each class will assume different roles but their strength and weaknesses are very different. It is up to the player to see them, and discover what they like the most.

Class promotions will happen a few times during the career of the player's avatar. Choosing the right path for your style will be a key factor to enhance your experience in MWO.

Below you will find the charts with the class transfers for each class represented on the pictures:


















[ Last edited by  Dakaran at 2008-6-14 04:51 ]
Everything will unfold when time comes...
4.1 Class promotion quest



Space reserved

[ Last edited by  Dakaran at 2008-6-12 05:36 ]
Everything will unfold when time comes...
4.2 Class Skills

Class skills chart is in beta stage, and it was imported poorly from copy-paste, but rest assured it will be edited this weekend, thank you for your understanding.




Each class has a number of skills specific to it, and can be used to unleash power attacks on their foe or heal the wounded and survive the hostile territories!

Here is the list of those skills:




WARRIOR SKILLS

Warrior (primary class) Lv1-15
Smite                
Skill Lv         Required Lv         Skill Effect         Cooldown Time         MP Consumed         Attack Range         Required Proficiency
1         1         Cause 15-20 Points Physical Damage         3 Sec         10         2         500
2         5         Cause 25-30 Points Physical Damage         3 Sec         15         2         800
3         9         Cause 40-45 Points Physical Damage         3 Sec         20         2         1200
Skill Description: Accumulates force for a target, a basic fighting skill.
Elementary Sword                
Skill Lv         Required Lv         Skill Effect         Cooldown Time         MP Consumed         Attack Range         Required Proficiency
1         4         Cause 10-15 Points Holy Damage         3 Sec         10         4         500
2         8         Cause 15-20 Points Holy Damage         3 Sec         15         5         1000
3         12         Cause 20-25 Points Holy Damage         3 Sec         20         6         1200
Skill Description: Lightning strike out of very fast weapon movement, dealing holy damage to a distant target.
Great Rage                
Skill Lv         Required Lv         Skill Effect         Cooldown Time         MP Consumed         Attack Range         Required Proficiency
1         7         Increase AP 50-70, lasting 60 Sec         90 Sec         100         Self-target         100
2         11         Increase AP 80-120, lasting 90 Sec         120 Sec         150         Self-target         200
3         15         Increase AP 100-170, lasting 120 Sec         150 Sec         200         Self-target         500
Skill Description: Roars widely to stimulate the use of potential, increasing AP for a duration.
1st Class Transfer
Warrior -> Berserker Lv15-30
Double Chop                
Skill Lv         Required Lv         Skill Effect         Cooldown Time         MP Consumed         Attack Range         Required Proficiency
1         15         Cause 160-180 Points Physical Dark Damage         5 Sec         60         2         800
2         18         Cause 190-220 Points Physical Dark Damage         5 Sec         70         2         1500
3         21         Cause 220-280 Points Physical Dark Damage         5 Sec         80         2         1200
Skill Description: Gathers immense power over the Berserker's weapon, dealing two instant combo hits to a nearby target. (Lv15)
Berserker Rage                
Skill Lv         Required Lv         Skill Effect         Cooldown Time         MP Consumed         Attack Range         Required Proficiency
1         17         Reduce 80 Defense Points and Increase Max AP 200         30 Sec         100         Self-target         300
2         20                   30 Sec         120         Self-target         500
3         23                   30 Sec         150         Self-target         1500
Skill Description: Changes your character into a furious berserk so as to sacrifice defense to deal greater physical damage. (Lv17)
Precision Skill (Passive)                
Skill Lv         Required Lv         Skill Effect         Cooldown Time         MP Consumed         Attack Range         Required Proficiency
1         22         Increase 30 HIT rates                                       Need Skill Book
2         25         Increase 50 HIT rates                                       Need Skill Book
3         28         Increase 90 HIT rates                                       Need Skill Book
Skill Description: Improves the fighting technique of your character, increasing its hit rating permanently. (Lv22)
Intermediate Sword                
Skill Lv         Required Lv         Skill Effect         Cooldown Time         MP Consumed         Attack Range         Required Proficiency
1         24         Additional 300-580 Points Holy Damage         10 Sec         200         3         1000
2         27         Additional 350-660 Points Holy Damage         10 Sec         220         3         2000
3         30         Additional 400-680 Points Holy Damage         10 Sec         250         3         3000
Skill Description: Forces surrounding and distant enemies to attack your berserker. Can also cause additional holy damage. (Lv24)
Warrior -> Shadow Knight Lv15-30
Critical Laceration                
Skill Lv         Required Lv         Skill Effect         Cooldown Time         MP Consumed         Attack Range         Required Proficiency
1         15         Cause 150-240 Damage, lasting 10 Sec         30 Sec         100         3         300
2         18         Cause 160-290 Damage, lasting 10 Sec         30 Sec         120         3         500
3         21         Cause 180-360 Damage, lasting 10 Sec         30 Sec         140         3         600
Skill Description: Launches a skillful attack against a target's vitals, dealing damage over time by having it bleed within a duration. (Lv15)
Sunder Armor                
Skill Lv         Required Lv         Skill Effect         Cooldown Time         MP Consumed         Attack Range         Required Proficiency
1         17         120-140, lasting 10 Sec         30 Sec         100         2         300
2         20         140-160, lasting 10 Sec         30 Sec         120         2         500
3         23         160-180, lasting 10 Sec         30 Sec         140         2         2000
Skill Description: Tries to smash a target's armor, dealing damage as well as reducing the victim's physical defense for a duration. (Lv17)
Defense Strengthen (Passive)                
Skill Lv         Required Lv         Skill Effect         Cooldown Time         MP Consumed         Attack Range         Required Proficiency
1         22                                                 Need Skill Book
2         25                                                 Need Skill Book
3         28                                                 Need Skill Book
Skill Description: Improves the art of defense, reducing vulnerability to attack permanently. (Lv22)
Defiance                
Skill Lv         Required Lv         Skill Effect         Cooldown Time         MP Consumed         Attack Range         Required Proficiency
1         24         Lasting 15 Sec         30 Sec         100         8         500
2         27         Lasting 15 Sec         30 Sec         120         8         800
3         30         Lasting 15 Sec         30 Sec         140         8         1200
Skill Description: Provokes a target to fight in an unreasonable rage (that increases AP) so as to invite more attack flaws of the target, reducing its defense considerably. (Lv24)
2nd Class Transfer
Berserker -> Dire Warrior Lv30-50
Arc Chop                
Skill Lv         Required Lv         Skill Effect         Cooldown Time         MP Consumed         Attack Range         Required Proficiency
1         30         Cause 200-380 Damage         5 Sec         250         2         500
2         32         Cause 250-460 Damage         4 Sec         270         2         800
3         34         Cause 300-560 Damage         3 Sec         300         2         1200
Skill Description: Has your character violently chop an arc shaped area in front, dealing additional physical damage to all targets within the area of effect. (Lv30)
Joint Damage                
Skill Lv         Required Lv         Skill Effect         Cooldown Time         MP Consumed         Attack Range         Required Proficiency
1         30         Cause 150-360 Damage, lasting 8 Sec         30 Sec         160         2         500
2         32         Cause 200-380 Damage, lasting 10 Sec         30 Sec         180         2         800
3         34         Cause 200-380 Damage, lasting 12 Sec         30 Sec         200         2         1000
Skill Description: Does skillful damage to a target��s joint as well as its tendon, causing additional damage and reducing the movement speed for a duration. (Lv33)
Rave Skill (Passive)                
Skill Lv         Required Lv         Skill Effect         Cooldown Time         MP Consumed         Attack Range         Required Proficiency
1         36                                                 Need Skill Book
2         38                                                 Need Skill Book
3         40                                                 Need Skill Book
Skill Description: Upgraded berserker essence has your dire warrior free its mind to fight, increasing AP (attack power) as well as critical strike rating. (Lv36)
Battle Will                
Skill Lv         Required Lv         Skill Effect         Cooldown Time         MP Consumed         Attack Range         Required Proficiency
1         39                   30 Sec         300         Self-target         200
2         41                   20 Sec         200         Self-target         500
3         43                   10 Sec         100         Self-target         1200
Skill Description: Warrior of a boosted will can break loose from immobility as well as restore its skill attack. The growth on skill proficiency will reduce skill cooldown and mana cost. (Lv39)
Brave Attack                
Skill Lv         Required Lv         Skill Effect         Cooldown Time         MP Consumed         Attack Range         Required Proficiency
1         42         Cause 100-150 Damage         30 Sec         200         6         300
2         44         Cause 100-200 Damage         30 Sec         220         7         500
3         46         Cause 100-250 Damage         30 Sec         240         8         1500
Skill Description: Approach a distant target before it could blink, dealing additional physical damage. (Lv42)
Mortal Strike                
Skill Lv         Required Lv         Skill Effect         Cooldown Time         MP Consumed         Attack Range         Required Proficiency
1         45         Cause 500-1220 Damage         30 Sec         500         2         1500
2         47         Cause 550-1580 Damage         30 Sec         550         2         4000
3         49         Cause 700-1860 Damage         30 Sec         600         2         1200
Skill Description: Imposes an all-out destructive strike on some victim, dealing additional darkness damage. (Lv45)
Shadow Knight -> Temple Warrior Lv30-50
Round Attack                
Skill Lv         Required Lv         Skill Effect         Cooldown Time         MP Consumed         Attack Range         Required Proficiency
1         30         100-330         5 Sec         230         3         500
2         32         120-350         4 Sec         250         3         1000
3         34         150-370         3 Sec         270         3         1000
Skill Description: Swirls a blade threat round to deal additional physical damage to all surrounding enemies. (Lv30)
Stun Smite                
Skill Lv         Required Lv         Skill Effect         Cooldown Time         MP Consumed         Attack Range         Required Proficiency
1         33         100-260 Damage, Stun Effect Lasting 3 Sec         30 Sec         300         2         500
2         35         100-260 Damage, Stun Effect Lasting 4 Sec         30 Sec         350         2         1000
3         37         100-260 Damage, Stun Effect Lasting 6 Sec         30 Sec         400         2         1500
Skill Description: Manages to bash a target on the head so as to stun it for a duration. (Lv33)
Strong Will (Passive)                
Skill Lv         Required Lv         Skill Effect         Cooldown Time         MP Consumed         Attack Range         Required Proficiency
1         36                                                 Need Skill Book
2         38                                                 Need Skill Book
3         40                                                 Need Skill Book
Skill Description: Further increases your temple warrior's willpower, so as to give a good rise to defense and max HP. (Lv36)
Free Will                
Skill Lv         Required Lv         Skill Effect         Cooldown Time         MP Consumed         Attack Range         Required Proficiency
1         39         Lasting 10 Sec         60 Sec         50         2         500
2         41         Lasting 12 Sec         60 Sec         60         2         800
3         43         Lasting 14 Sec         60 Sec         70         2         4000
Skill Description: Uses your temple warrior��s invulnerable resolution to make it immune to undesirable spells. This happens within a duration. (Lv39)
Max Defense                
Skill Lv         Required Lv         Skill Effect         Cooldown Time         MP Consumed         Attack Range         Required Proficiency
1         42         Lasting 60 Sec         300 Sec         200         Self-target         500
2         44         Lasting 60 Sec         300 Sec         240         Self-target         800
3         46         Lasting 60 Sec         300 Sec         280         Self-target         502
Skill Description: Endows your temple warrior with a perfect defensive posture, increasing physical defense at the price of reducing movement speed. (Lv42)
Rebirth                
Skill Lv         Required Lv         Skill Effect         Cooldown Time         MP Consumed         Attack Range         Required Proficiency
1         45                   3600 Sec                              
2         47                   3600 Sec                              
3         49                   3600 Sec                              
Skill Description: A man can be destroyed, but not defeated. When about to die, your temple warrior will turn to this unyielding faith for a refreshment of itself. (Lv45)








ARCHER SKILLS

Primary
Archer (primary class) Lv1-15
Heavy Arrow                
Skill Lv         Required Lv         Skill Effect         Cooldown Time         MP Consumed         Attack Range         Required Proficiency
1         1         50 - 100         3 Sec.         20         12         200
2         5         60 - 120         3 Sec.         30         12         500
3         9         70 - 200         3 Sec.         40         12         1000
Skill Description: Violent critical strike to one target with additional HP damage, a most basic shooting skill.
Chain Shot                
Skill Lv         Required Lv         Skill Effect         Cooldown Time         MP Consumed         Attack Range         Required Proficiency
1         4                   10 Sec.         100         14         500
2         8                   9 Sec.         120         14         800
3         12                   8 Sec.         140         14         1000
Skill Description: Hurts a victim with two combo shoots, dealing physical damage.
Hunting Mark                
Skill Lv         Required Lv         Skill Effect         Cooldown Time         MP Consumed         Attack Range         Required Proficiency
1         7         Lasting 10 Sec.         3 Sec.         25         13         300
2         11         Lasting 20 Sec.         3 Sec.         35         13         500
3         15         Lasting 30 Sec.         3 Sec.         45         13         800
Skill Description: Marks a target for a duration, so that every time the victim is attacked, additional damage will go from the mark.
1st Class Transfer
Archer -> Bounty Hunter Lv15-30
Magic Arrow                
Skill Lv         Required Lv         Skill Effect         Cooldown Time         MP Consumed         Attack Range         Required Proficiency
1         15         100 - 290         5 Sec.         200         14         1000
2         18         100 - 290         5 Sec.         240         14         2000
3         21         100 - 290         5 Sec.         300         14         4000
Skill Description: Casts Earth attribute magic on your character's arrow, shoots a victim to deal initial physical damage as well as additional Earth attribute damage. (Lv15)
Wind Guard                
Skill Lv         Required Lv         Skill Effect         Cooldown Time         MP Consumed         Attack Range         Required Proficiency
1         17         Lasting 120 Sec.         60 Sec.         300         0         200
2         20         Lasting 150 Sec.         60 Sec.         400         0         500
3         23         Lasting 200 Sec.         60 Sec.         500         0         4000
Skill Description: Call for help from the wind elf, increasing agility for a duration. (Lv17)
Insight (Passive)                
Skill Lv         Required Lv         Skill Effect         Cooldown Time         MP Consumed         Attack Range         Required Proficiency
1         22                                                 Need Skill Book
2         25                                                 Need Skill Book
3         28                                                 Need Skill Book
Skill Description: Further masters the art of shooting, increasing hit rating permanently. (Lv22)
Cyclone Shot                
Skill Lv         Required Lv         Skill Effect         Cooldown Time         MP Consumed         Attack Range         Required Proficiency
1         24         200 - 410         5 Sec.         200         16         500
2         27         220 - 440         5 Sec.         300         16         1000
3         30         250 - 480         5 Sec.         500         16         2000
Skill Description: Gives off arrows to sweep across a fanlike area in front, dealing additional physical damage to all targets within the area of effect. More victims will be involved as the skill grows. (Lv24)
Archer -> Stalker Lv15-30
Toxic Sting                
Skill Lv         Required Lv         Skill Effect         Cooldown Time         MP Consumed         Attack Range         Required Proficiency
1         15         100 - 240         15 Sec.         90         14         300
2         18         100 - 240         15 Sec.         110         14         500
3         21         100 - 240         15 Sec.         130         14         800
Skill Description: Manages to poison a victim, dealing common initial damage, and then doing damage over time within a duration. (Lv15)
Disappearance                
Skill Lv         Required Lv         Skill Effect         Cooldown Time         MP Consumed         Attack Range         Required Proficiency
1         17         Lasting 30 Sec.         60 Sec.         200         0         500
2         20         Lasting 40 Sec.         60 Sec.         220         0         1000
3         23         Lasting 50 Sec.         60 Sec.         240         0         200
Skill Description: Makes your Stalker invisible for a duration. Hold position or fire before break invisibility to deal a critical strike. (Lv17)
Swiftness (Passive)                
Skill Lv         Required Lv         Skill Effect         Cooldown Time         MP Consumed         Attack Range         Required Proficiency
1         22                                                 Need Skill Book
2         25                                                 Need Skill Book
3         28                                                 Need Skill Book
Skill Description: Further masters dodge skill, increasing dodge rating permanently. (Lv22)
Penetrating Arrow                
Skill Lv         Required Lv         Skill Effect         Cooldown Time         MP Consumed         Attack Range         Required Proficiency
1         24         300 - 430         5 Sec.         200         16         1000
2         27         320 - 510         5 Sec.         240         16         2000
3         30         350 - 600         5 Sec.         280         16         4000
Skill Description: Shoots a tailor-made arrow that strikes through the initial target to reach those behind, dealing additional physical damage. More victims will be penetrated as the skill grows. (Lv24)
2nd Class Transfer
Bounty Hunter -> Jungle Rogue Lv30-50
Sky-penetrating arrow                
Skill Lv         Required Lv         Skill Effect         Cooldown Time         MP Consumed         Attack Range         Required Proficiency
1         30         500 - 750         20 Sec.         500         16         1000
2         32         550 - 950         20 Sec.         550         16         2000
3         34         600 - 1050         20 Sec.         600         16         4000
Skill Description: Pulls the bow at its max elasticity to give off a super arrow, causing vast physical damage to a victim. (Lv30)
Coilshot                
Skill Lv         Required Lv         Skill Effect         Cooldown Time         MP Consumed         Attack Range         Required Proficiency
1         33         100 - 270 Damage, Entangling target's legs lasting 3 Sec.         30 Sec.         400         12         500
2         35         150 - 290 Damage, Entangling target's legs lasting 4 Sec.         30 Sec.         450         12         1200
3         37         200 - 310 Damage, Entangling target's legs lasting 6 Sec.         30 Sec.         500         12         1500
Skill Description: Blasts off a special arrow to a target, causing average Earth damage and entangling its legs for a duration. (Lv33)
Shootmaster (Passive)                
Skill Lv         Required Lv         Skill Effect         Cooldown Time         MP Consumed         Attack Range         Required Proficiency
1         36                                                 Need Skill Book
2         38                                                 Need Skill Book
3         40                                                 Need Skill Book
Skill Description: Further grasps the archer essence, enabling your jungle ranger to shoot more effective and fast. (Lv36)
Wind Clarification                
Skill Lv         Required Lv         Skill Effect         Cooldown Time         MP Consumed         Attack Range         Required Proficiency
1         39                   10 Sec.         150         12         400
2         41                   10 Sec.         200         12         800
3         43                   10 Sec.         250         12         1200
Skill Description: Get away with the state of slowdown and immobility with the help of the wind elf. (Lv39)
Skyarrow Rain                
Skill Lv         Required Lv         Skill Effect         Cooldown Time         MP Consumed         Attack Range         Required Proficiency
1         42         400 - 620         20 Sec.         400         12         1000
2         44         450 - 720         20 Sec.         500         12         1200
3         46         550 - 800         20 Sec.         600         12         1500
Skill Description: Points continuing arrows skywards, shoots to pour all that to targets within a ground area of effect, causing additional physical damage. (Lv42)
Critical Blast                
Skill Lv         Required Lv         Skill Effect         Cooldown Time         MP Consumed         Attack Range         Required Proficiency
1         45         Lasting 15 Sec.         60 Sec.         600         0         500
2         47         Lasting 20 Sec.         60 Sec.         700         0         1000
3         49         Lasting 25 Sec.         60 Sec.         800         0         1200
Skill Description: Meditates instinctively and instantly on how to make use of opponents�� weak points, greatly increasing critical strike rating for a duration. (Lv45)
Stalker -> Assassin Lv30-50
Shadow Arrow                
Skill Lv         Required Lv         Skill Effect         Cooldown Time         MP Consumed         Attack Range         Required Proficiency
1         30         400 - 650         10 Sec.         500         16         1000
2         32         450 - 850         10 Sec.         550         16         2000
3         34         500 - 950         10 Sec.         600         16         3000
Skill Description: Uses fan-shaped blast of shadow arrow to deal darkness damage to a target. (Lv30)
Silence Arrow                
Skill Lv         Required Lv         Skill Effect         Cooldown Time         MP Consumed         Attack Range         Required Proficiency
1         33         300 - 460         60 Sec.         400         12         500
2         35         350 - 480         60 Sec.         500         12         1200
3         37         450 - 500         60 Sec.         600         12         4000
Skill Description: A sealing arrow that prevents a target's from using skill attack for a duration. (Lv33)
Mastering Assassination (Passive)                
Skill Lv         Required Lv         Skill Effect         Cooldown Time         MP Consumed         Attack Range         Required Proficiency
1         36                                                 Need Skill Book
2         38                                                 Need Skill Book
3         40                                                 Need Skill Book
Skill Description: Further grasps the essence of a slayer, increasing skill AP and critical strike rating. (Lv36)
Wind Clarification                
Skill Lv         Required Lv         Skill Effect         Cooldown Time         MP Consumed         Attack Range         Required Proficiency
1         39                   10 Sec.         150         12         400
2         41                   10 Sec.         200         12         800
3         43                   10 Sec.         250         12         1200
Skill Description: Get away with the state of slowdown and immobility with the help of the wind elf. (Lv39)
Stealth                
Skill Lv         Required Lv         Skill Effect         Cooldown Time         MP Consumed         Attack Range         Required Proficiency
1         42         Lasting 60 Sec.         240 Sec.         300         0         500
2         44         Lasting 90 Sec.         240 Sec.         400         0         1000
3         46         Lasting 120 Sec.         240 Sec.         500         0         2000
Skill Description: Stealthily approaches a target, ready for dealing a critical strike on chance. (Lv42)
Ultimate Shadow Arrow                
Skill Lv         Required Lv         Skill Effect         Cooldown Time         MP Consumed         Attack Range         Required Proficiency
1         45         1000 - 1250         20 Sec.         800         16         1500
2         47         1100 - 1350         20 Sec.         900         16         2500
3         49         1300 - 1500         20 Sec.         1000         16         4000
Skill Description: Gathers innumerable death energy so as to shoot a catastrophic magic arrow to the assassin��s target, dealing darkness damage. (Lv45)






SUMMONER SKILLS

Primary
Summoner (primary class) Lv1-15
Elementary Cure                
Skill Lv         Required Lv         Skill Effect         Cooldown Time         MP Consumed         Attack Range         Required Proficiency
1         1                 2 Sec.         30         10         100
2         5                 2 Sec.         45         10         250
3         9                 2 Sec.         60         10         500
Skill Description: An elementary healing magic that uses the power of nature to heal a target.
Summon Elf                
Skill Lv         Required Lv         Skill Effect         Cooldown Time         MP Consumed         Attack Range         Required Proficiency
1         4                 5 Sec.         100         0         50
2         8                 5 Sec.         150         0         100
3         12                 5 Sec.         200         0         150
Skill Description: Uses the Contract of Nature to summon a helpful elf to join the battle.
Elementary Whirling Blade                
Skill Lv         Required Lv         Skill Effect         Cooldown Time         MP Consumed         Attack Range         Required Proficiency
1         7         120 - 130         3 Sec.         30         8         300
2         11         140 - 150         3 Sec.         50         8         500
3         15         160 - 190         3 Sec.         70         8         500
Skill Description: Gather Wind strength to shoot a distant target. The high-speed whirling wind blade will cause Wind damage.

1st Class Transfer

Summoner -> Necromancer Lv15-30
Mars Blaze                
Skill Lv         Required Lv         Skill Effect         Cooldown Time         MP Consumed         Attack Range         Required Proficiency
1         15         Lasting 60 Sec.         120 Sec.         150         6         500
2         18         Lasting 80 Sec.         120 Sec.         200         6         1000
3         21         Lasting 100 Sec.         120 Sec.         300         6         2000
Skill Description: Have your Necromancer and all teammates receive the blessing of Mars, Increase defense and physical AP for a duration. (Lv15)
Intermediate Element Healing                
Skill Lv         Required Lv         Skill Effect         Cooldown Time         MP Consumed         Attack Range         Required Proficiency
1         17                 6 Sec.         200         10         1000
2         20                 6 Sec.         220         10         2000
3         23                 6 Sec.         300         10         500
Skill Description: Uses the force of nature to heal a target. (Lv17)
Mastering Necromancer (Passive)                
Skill Lv         Required Lv         Skill Effect         Cooldown Time         MP Consumed         Attack Range         Required Proficiency
1         22                                           Need Skill Book
2         25                                           Need Skill Book
3         28                                           Need Skill Book
Skill Description: Establishes an instinctively mutual understanding between the beast and its master, increasing the beast's defense and physical attack. (Lv22)
Summon Death Archer                
Skill Lv         Required Lv         Skill Effect         Cooldown Time         MP Consumed         Attack Range         Required Proficiency
1         24                 30 Sec.         300         0         200
2         27                 30 Sec.         400         0         300
3         30                 30 Sec.         500         0         500
Skill Description: Breaks the forbidden pact of the lost paradise so as to summon a powerful ranged Skeleton Archer. (Lv24)
Summoner -> Illusionist Lv15-30
Werewolf Disillusion                
Skill Lv         Required Lv         Skill Effect         Cooldown Time         MP Consumed         Attack Range         Required Proficiency
1         15         Lasting 590 Sec.         600 Sec.         220         0         50
2         18         Lasting 590 Sec.         600 Sec.         240         0         100
3         21         Lasting 590 Sec.         600 Sec.         260         0         2000
Skill Description: Transforms your Illusionist into a wolf form, trading skill availability for defense and physical AP bonus. (Lv15)
Resistance Enhanced                
Skill Lv         Required Lv         Skill Effect         Cooldown Time         MP Consumed         Attack Range         Required Proficiency
1         17         Lasting 600 Sec.         300 Sec.         200         6         500
2         20         Lasting 600 Sec.         300 Sec.         250         6         1000
3         23         Lasting 600 Sec.         300 Sec.         300         6         2000
Skill Description: Activates exclusive access to illusory potential of magic defense, which in turn truly increases element resistance for your illusionist and all teammates for a duration. (Lv17)
Polymorph Mastery (Passive)                
Skill Lv         Required Lv         Skill Effect         Cooldown Time         MP Consumed         Attack Range         Required Proficiency
1         22                                           Need Skill Book
2         25                                           Need Skill Book
3         28                                           Need Skill Book
Skill Description: Further improves the art of a wolf form, increasing physical AP and defense. (Lv22)

Advanced Whirling Blade
               
Skill Lv         Required Lv         Skill Effect         Cooldown Time         MP Consumed         Attack Range         Required Proficiency
1         24         500 - 530         3 Sec.         200         8         500
2         27         530 - 600         3 Sec.         220         8         800
3         30         700 - 750         3 Sec.         240         8         500
Skill Description: Pitches a fast spinning air-blade to the front of your character, dealing wind damage. (Lv24)
2nd Class Transfer
Necromancer -> Nature Guard Lv30-50
Revive                
Skill Lv         Required Lv         Skill Effect         Cooldown Time         MP Consumed         Attack Range         Required Proficiency
1         30                 90 Sec.         300         5         100
2         32                 60 Sec.         500         5         200
3         34                 30 Sec.         800         5         500
Skill Description: Retrieves from nature the lost soul of a dead character, giving him or her a second life. (Lv30)
Curse of Frailty                
Skill Lv         Required Lv         Skill Effect         Cooldown Time         MP Consumed         Attack Range         Required Proficiency
1         33         Lasting 10 Sec.         20 Sec.         240         10         500
2         35         Lasting 15 Sec.         20 Sec.         280         10         1000
3         37         Lasting 20 Sec.         20 Sec.         320         10         2000
Skill Description: Curses a target on its strength, reducing its physical attack power. (Lv33)
Force of Nature (Passive)                
Skill Lv         Required Lv         Skill Effect         Cooldown Time         MP Consumed         Attack Range         Required Proficiency
1         36                                           Need Skill Book
2         38                                           Need Skill Book
3         39                                           Need Skill Book
Skill Description: Further understands the force of nature, improving healing efficiency. (Lv36)
Dispel                
Skill Lv         Required Lv         Skill Effect         Cooldown Time         MP Consumed         Attack Range         Required Proficiency
1         39                 15 Sec.         300         8         500
2         41                 15 Sec.         320         8         800
3         43                 15 Sec.         340         8         1000
Skill Description: Uses the force of nature to dispel all abnormality of a target. (Lv39)
Bounty of Gold                
Skill Lv         Required Lv         Skill Effect         Cooldown Time         MP Consumed         Attack Range         Required Proficiency
1         42                 45 Sec.         600         7         300
2         44                 45 Sec.         900         7         500
3         46                 45 Sec.         1200         7         2000
Skill Description: Prays to Nature Lord for the arrival of a healing rain, recovering teammates' HP over time. The rain will end in a duration. (Lv42)
Summon Hell Fire                
Skill Lv         Required Lv         Skill Effect         Cooldown Time         MP Consumed         Attack Range         Required Proficiency
1         45                 150 Sec.         500         0         500
2         47                 150 Sec.         550         0         1000
3         49                 150 Sec.         600         0         2000
Skill Description: Summons a destructive inferno fire by the forbidden pact of hell, allowing it to deal physical damage and additional shadow attribute damage. (Lv45)
Illusionist -> Soul Manipulator Lv30-50
Mindhunter Disillusion                
Skill Lv         Required Lv         Skill Effect         Cooldown Time         MP Consumed         Attack Range         Required Proficiency
1         30         Lasting 590 Sec.         600 Sec.         400         0         100
2         32         Lasting 590 Sec.         600 Sec.         500         0         150
3         34         Lasting 590 Sec.         600 Sec.         600         0         20000
Skill Description: Transforms into a soul hunter who can regenerate HP extremely fast, do ranged attack, increasing element attack power and element resistance. (Lv30)
Corruption                
Skill Lv         Required Lv         Skill Effect         Cooldown Time         MP Consumed         Attack Range         Required Proficiency
1         33         Lasting 10 Sec.         20 Sec.         300         10         500
2         35         Lasting 15 Sec.         20 Sec.         320         10         1000
3         37         Lasting 20 Sec.         20 Sec.         350         10         2000
Skill Description: Manages to rot a target's soul, reducing its element resistance. (Lv36)
Ferity Strengthened (Passive)                
Skill Lv         Required Lv         Skill Effect         Cooldown Time         MP Consumed         Attack Range         Required Proficiency
1         36                                           Need Skill Book
2         38                                           Need Skill Book
3         40                                           Need Skill Book
Skill Description: v
Dispel                
Skill Lv         Required Lv         Skill Effect         Cooldown Time         MP Consumed         Attack Range         Required Proficiency
1         39                 15 Sec.         300         8         500
2         41                 15 Sec.         320         8         800
3         43                 15 Sec.         400         8         1000
Skill Description: Uses the force of nature to dispel all abnormality of a target. (Lv39)
Death Contact                
Skill Lv         Required Lv         Skill Effect         Cooldown Time         MP Consumed         Attack Range         Required Proficiency
1         42                 1800 Sec.         500         8         20
2         44                 1800 Sec.         550         8         50
3         46                 1800 Sec.         600         8         1000
Skill Description: Signs a death contract with a beneficiary, reviving the target before it comes to the expiration date of the contract. (Lv42)
Whirlwind                
Skill Lv         Required Lv         Skill Effect         Cooldown Time         MP Consumed         Attack Range         Required Proficiency
1         45         500 - 600         3 Sec.         300         3         1000
2         47         550 - 750         3 Sec.         320         3         2000
3         49         600 - 950         3 Sec.         340         3         3000
Skill Description: Creates a mad whirlwind to spring from your soul manipulator. The wind tries to tear enemies around into parts, dealing Wind damage. (Lv45)





MAGE SKILLS

Primary
Mage (primary class) Lv1-15
Energy Bolt                
Skill Lv         Required Lv         Skill Effect         Cooldown Time         MP Consumed         Attack Range         Required Proficiency
1         1         50 - 90         1 Sec.         5         10         100
2         5         80 - 130         1 Sec.         10         10         250
3         9         120 - 190         1 Sec.         15         10         500
Skill Description: An elementary spell that causes fast magic damage to a target.
Energy Explosion                
Skill Lv         Required Lv         Skill Effect         Cooldown Time         MP Consumed         Attack Range         Required Proficiency
1         4         150 - 400         10 Sec.         60         7         100
2         8         200 - 540         10 Sec.         80         8         200
3         12         250 - 760         10 Sec.         120         9         175
Skill Description: An energy all-out magic attack on one target.
Energy Shield                
Skill Lv         Required Lv         Skill Effect         Cooldown Time         MP Consumed         Attack Range         Required Proficiency
1         7         Enhance 30 points Defense, Lasting 120 Sec.         60 Sec.         300         0         100
2         11         Enhance 40 points Defense, Lasting 180 Sec.         60 Sec.         400         0         200
3         15         Enhance 50 points Defense, Lasting 240 Sec.         60 Sec.         500         0         300
Skill Description: Makes a simple magic shield that increases defense to block some incoming damage.
1st Class Transfer
Mage -> Fire Mage Lv15-30
Fire Scorch                
Skill Lv         Required Lv         Skill Effect         Cooldown Time         MP Consumed         Attack Range         Required Proficiency
1         15         140 - 300         30 Sec.         130         12         600
2         18         160 - 320         30 Sec.         140         12         800
3         21         320 - 450         30 Sec.         150         12         1000
Skill Description: Sets fire to a target, dealing damage over time for a durtion. (Lv15)
Fire Blast                
Skill Lv         Required Lv         Skill Effect         Cooldown Time         MP Consumed         Attack Range         Required Proficiency
1         17         200 - 330         3 Sec.         150         8         200
2         20         250 - 390         3 Sec.         180         8         300
3         23         320 - 450         3 Sec.         200         8         2000
Skill Description: Sets a blazing fire to the front ground, causing fire damage to targets in a line. (Lv17)
MP Amplification (Passive)                
Skill Lv         Required Lv         Skill Effect         Cooldown Time         MP Consumed         Attack Range         Required Proficiency
1         22          120                                       Need Skill Book
2         25          180                                       Need Skill Book
3         28                                                 Need Skill Book
Skill Description: Further understands fire magic skill, increasing power of magic. (Lv22)
Fire Bolt                
Skill Lv         Required Lv         Skill Effect         Cooldown Time         MP Consumed         Attack Range         Required Proficiency
1         24         600 - 800         3 Sec.         150         12         800
2         27         650 - 870         3 Sec.         160         12         1000
3         30         700 - 900         3 Sec.         180         12         1200
Skill Description: Condenses flame into a high-density fireball, dealing fire damage to a target. (Lv24)
Mage -> Ice Mage Lv15-30
Elementary Ice-Arrow                
Skill Lv         Required Lv         Skill Effect         Cooldown Time         MP Consumed         Attack Range         Required Proficiency
1         15         400 - 450         3 Sec.         80         10         500
2         18         450 - 500         3 Sec.         100         10         1000
3         21         480 - 580         3 Sec.         120         10         2000
Skill Description: A basic ice attacking spell that deals water damage to a target and reduces its movement speed for a duration. (Lv15)
Ice Penetration                
Skill Lv         Required Lv         Skill Effect         Cooldown Time         MP Consumed         Attack Range         Required Proficiency
1         17         300 - 310         10 Sec.         120         8         100
2         20         320 - 330         10 Sec.         140         8         200
3         23         340 - 360         10 Sec.         160         8         2000
Skill Description: Tries to penetrate a target's armor, reducing its water resistance and causing ice damage. (Lv17)
Resistance Increase (Passive)                
Skill Lv         Required Lv         Skill Effect         Cooldown Time         MP Consumed         Attack Range         Required Proficiency
1         22                   Sec.                             Need Skill Book
2         25                   Sec.                             Need Skill Book
3         28                   Sec.                             Need Skill Book
Skill Description: Get ice marked so as to increase all element resistance. (Lv22)
Cone of Ice                
Skill Lv         Required Lv         Skill Effect         Cooldown Time         MP Consumed         Attack Range         Required Proficiency
1         24         400 - 520         5 Sec.         200         4         200
2         27         420 - 540         5 Sec.         220         4         300
3         30         450 - 570         5 Sec.         240         4         1500
Skill Description: Launches a conic shaped ice attack, causing water damage within the area of effect. (Lv24)

2nd Class Transfer
Fire Mage -> Flame Magic Master Lv30-50
Cross Flame                
Skill Lv         Required Lv         Skill Effect         Cooldown Time         MP Consumed         Attack Range         Required Proficiency
1         30         250 - 350         5 Sec.         200         1         500
2         32         300 - 460         5 Sec.         240         1         800
3         34         350 - 530         5 Sec.         250         1         1000
Skill Description: Launches a cross shaped flame attack to all surrounding targets, causing fire damage to targets within the area of effect. (Lv30)
Slumbering Flame                
Skill Lv         Required Lv         Skill Effect         Cooldown Time         MP Consumed         Attack Range         Required Proficiency
1         33         400 - 510         30 Sec.         300         10         500
2         35         450 - 620         30 Sec.         400         10         800
3         37         500 - 650         30 Sec.         500         10         1000
Skill Description: Uses an ethereal magic flame to render a target unconscious, leaving it stay motionless for a duration. (Lv33)
Mastering Fire (Passive)                
Skill Lv         Required Lv         Skill Effect         Cooldown Time         MP Consumed         Attack Range         Required Proficiency
1         36          120         Sec.                             Need Skill Book
2         38          250         Sec.                             Need Skill Book
3         40                   Sec.                             Need Skill Book
Skill Description: Further understands the essence of flame, increasing Fire damage and spell critical strike. (Lv36)
Fire Clarification                
Skill Lv         Required Lv         Skill Effect         Cooldown Time         MP Consumed         Attack Range         Required Proficiency
1         39                   15 Sec.         200         10         500
2         41                   14 Sec.         200         10         1000
3         43                   13 Sec.         200         10         1500
Skill Description: Uses inner fire for a refreshment of your character, getting rid of immobility and slowdown. (Lv39)
Seed of Fire                
Skill Lv         Required Lv         Skill Effect         Cooldown Time         MP Consumed         Attack Range         Required Proficiency
1         42         1 - 2000         20 Sec.         500         12         500
2         44         100 - 3000         20 Sec.         550         12         1000
3         46         200 - 4000         20 Sec.         600         12         2000
Skill Description: Plants an explosive flame seed into a target, dealing fire damage in 10 sec countdown. (Lv42)
Flame Mark                
Skill Lv         Required Lv         Skill Effect         Cooldown Time         MP Consumed         Attack Range         Required Proficiency
1         45         350 - 520         10 Sec.         1000         1         800
2         47         380 - 600         10 Sec.         1200         1         1600
3         49         400 - 760         10 Sec.         1500         1         2400
Skill Description: Marks a target using the Fire-fiend tag, causing area of effect fire damage. (Lv45)
Fire Mage -> Ice Magic Mentor Lv30-50
Expert Icebolt                
Skill Lv         Required Lv         Skill Effect         Cooldown Time         MP Consumed         Attack Range         Required Proficiency
1         30         500 - 650         3 Sec.         180         10         500
2         32         550 - 780         3 Sec.         200         10         1000
3         34         600 - 820         3 Sec.         220         10         2000
Skill Description: Shoot a target with an ice crystal arrow, dealing damage and reducing its movement speed. (Lv30)
Frost Nova                
Skill Lv         Required Lv         Skill Effect         Cooldown Time         MP Consumed         Attack Range         Required Proficiency
1         33         350 - 450         15 Sec.         300         10         500
2         35         400 - 500         15 Sec.         400         10         1000
3         37         450 - 580         15 Sec.         500         10         1500
Skill Description: Freezes a target, dealing damage and rendering it unmovable. (Lv33)
Ice Master (Passive)                
Skill Lv         Required Lv         Skill Effect         Cooldown Time         MP Consumed         Attack Range         Required Proficiency
1         36                   Sec.                             Need Skill Book
2         38                   Sec.                             Need Skill Book
3         40                   Sec.                             Need Skill Book
Skill Description: Further understands the essence of water, increasing max mana and water damage by a certain percentage. (Lv36)
Frost Guard                
Skill Lv         Required Lv         Skill Effect         Cooldown Time         MP Consumed         Attack Range         Required Proficiency
1         39         Lasting 20 Sec.         120 Sec.         800         0         400
2         41         Lasting 40 Sec.         120 Sec.         1000         0         800
3         43         Lasting 60 Sec.         120 Sec.         1200         0         1200
Skill Description: A water attribute energy shield that defends all slowdown spell, when attacked, the shield holder can consume MP for its maintenance. (Lv39)
Dimension Mirror                
Skill Lv         Required Lv         Skill Effect         Cooldown Time         MP Consumed         Attack Range         Required Proficiency
1         42                   10 Sec.         800         10         500
2         44                   6 Sec.         600         11         2000
3         46                   3 Sec.         300         12         2500
Skill Description: Condenses hydrosphere to form a Dimension Mirror, allowing your character to change position instantly. (Lv42)
Ice Blast Attack                
Skill Lv         Required Lv         Skill Effect         Cooldown Time         MP Consumed         Attack Range         Required Proficiency
1         45         600 - 800         10 Sec.         1000         10         500
2         47         700 - 900         10 Sec.         1200         10         800
3         49         800 - 1000         10 Sec.         1500         10         1000
Skill Description: Drops thousands of ice blocks in a chosen range, causing water damage over time. (Lv45)

[ Last edited by  Dakaran at 2008-6-13 17:40 ]
Everything will unfold when time comes...
4.3 State wars

DYNASTY vs. EMPIRE

Intro to state wars, tactics, important infos and more..

(Memo: PVE to PVP what is the difference for each skill, and more...)

The state war is a massive battle between the Dynasty and Empire states. The war takes place on the Golden Plains map every Saturday starting at 7PM PST. The ultimate goal of the state war is to capture the opposing side's fortress. Every players above level 30 are invited to participate in the war.

How to Join?
Requirements: Character level of 30

The next step is to enter the Golden Plains. If you are on the Dynasty side you can go from the Sky City to the Armed Coast, and then go to the left to enter the Golden Plains. On the Empire side the players will have to go from the Sun City to the Hope Oasis, and then all the way to the top to enter the Golden Plains.

Of course, you can always just set your MWO Robot to bring you there. Upon entering the map you will automatically warp there and begin to participate in the war. A few players have encountered a glitch that does not transport you to the correct map if you entered the Golden Plains map before the war starts. If you do not see any players from the opposing side, just leave the map, and re-enter. You should not be able to see the normal Golden Plains monsters.


General Information

Once you have entered the map, you will be inside a fortress. If you want to leave the fortress you must talk to the Battleground Teleporter. He is located at the right side of the fortress, and will teleport you to the North, Center, or Southern gate. From there, you will enter the field. If it's your first time participating in the war you can run around and scope things out. Remember to bring plenty of HP/MP potions, and to stay with your party. If you die you will be sent back to the fortress, and will have to talk to the teleporter again to start over.


Strategy

All warfare is based on deception. Hence, when able to attack, we must seem unable; when using our forces, we must seem inactive; when we are near, we must make the enemy believe we are faraway; when far away, we must make him believe we are near.

As we all know, strategy is a vital part of winning any battle. The same applies during the State war.

I. Teams
Every players participating should be in a party. This is the equivalent of a brigade or unit in a real war. The best teams have members from each class who are within the same levels range. Decide who will be the leader of the group, and don't forget that the healers will be a vital part of your survival, and to protect them considerably.

II. Choose a General
Each country should choose a player who is very experienced to lead everyone. Without a solid leader, it won't be long before the more organized side is able to overcome the disorderly side.  The war will become far easier if you listen to your leader.

III. Defend vs. Attack
The ultimate goal of the State war is to earn glory points. Glory points are obtained by killing opposing faction players or capturing their properties. A good army will know when to attack the opposing side to gain glory, and when to defend itself from  a possible overwhelming attack. If your side is behind the other team in glory points then it may be a good idea to defend your remaining properties, and gain glory points by killing those attacking it. Communication is also a very decisive factor and an important part. Remember to inform your countrymen of any activities made by the other side.

There are NPCs that will attack you controlled by the opposing faction. I normally avoid these NPCs as they are very powerful.

Glory points & winning the war
Glory Points are the most important thing to consider during a State war. Since they decide the ultimate the outcome they must be considered with a particular attention from both side. They can be obtained by killing players from the opposing army and  destroying or capturing their properties.

After one hour, the side with the most glory points wins, players who earned enough glory are rewarded with War Packages that may contain Legend gears. At the end of the war you will be transported to your main city where you can see who earned the most glory points, and check your backpack where you may find your reward.


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[ Last edited by  Dakaran at 2008-6-16 04:20 ]
Everything will unfold when time comes...
4.4 Leveling up your character and your skills, tips and strategies.

While leveling up you will have to make a choice before you start: will you acknowledge that it will cost you much more gold to level up faster or will you take the cheapest path and  level up slower but end up richer with a good amount of cash always avaible all the time, and also facing a minimal risk?

At level 38 a good example of what exp rate is considered; slow at 20-30k, average at 70k , and fast at 150k. To achieve fast you will burn top money and potions available by 200's guaranteed because you will use area of efffect skills alot, and its extensive side effect to increase the damage suffered from being surrounded by monsters, the durability going down faster, and your mana being drained at much faster rate whatever the class you are playing, too.

If you choose the fast path, look for +item drops mod, it will require more gold and ressources. You will be able to use that extra for your own good.

Exp rate example for a temple warrior:






You can use the robot to automatically cast spells and skills, then using this feature, your character will max out the skills very quickly. Leave a ton of potions in inventory to allow it to keep going for a while. If you want your healing skill higher, and you don't have something else to do then you can configure the robot, target yourself, and it will cast the healing over and over for you until it runs out of mana and potions.

You can also use your skills everytime they refresh to fasten your learning. Even if you wouldn't have to use that skill right now just as long as the long refresh timer skills are used constantly it is what is important. It's useful to use it even more whenever to keep your pace steady in learning those skills. They power up your character alot with each new rank.

List of experience needed to gain a Level.

Lvl: Exp needed:

Level 1-60

Level Experience needed to gain the next  level.
Level Experience needed to gain the next level.
LevelExperience needed to gain the next level.
1 50 21
107,000 41
22,000,000
2 100 22
130,000 42
31,000,000
3 200 23
155,000 43
42,000,000
4300 24183,000
44
54,000,000
5550
25213,000
45
67,500,000
6850 26248,000
46
82,600,000
71,300 27290,000
47
99,540,000
81,900 28340,000
48
139,999,999
92,700 29400,000 49
210,000,000
103,700 30
550,000 50
250,600,000
115,000 31
750,000 51
291,800,000
127,000 32
1,000,000
52
333,600,000
139,500 33
1,400,000 53
376,000,000
1413,000 34
2,000,000 54
419,000,000
1518,000 35
2,800,000 55
462,600,000
16
25,00036
3,800,000
56
506,800,000
17
35,00037
5,000,000
57
551,600,000
18
48,00038
6,800,000
58
597,000,000
19
65,00039
9,000,000
59
643,000,000
20
85,00040
14,000,000
60
689,600,000





Level 61-80

Level Experience needed to gain the next  level. Level  Experience needed to gain the next  level. Level  Experience needed to gain the next  level.
61 736,800,00068 1,084,000,000 75 1,460,600,000
62 784,600,000 69 1,136,000,000 76 1,516,800,000
63 833,000,000 70 1,188,600,000 77 1,573,600,000
64 882,000,000 71 1,241,800,000 78 1,631,000,000
65 931,600,000 72 1,295,600,000 79 1,689,000,000
66
981,800,000
73
1,350,000,000
80
1,747,600,000
67
1,032,600,000
74
1,405,000,000
***






[ Last edited by  Dakaran at 2008-6-19 19:54 ]
Everything will unfold when time comes...
4.5 Skill books informations


(Memo: Locations, drop information and market value. The rarity and the truth!)

Complete skill books cost, locations, and levels added later.
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[ Last edited by  Dakaran at 2008-6-12 18:07 ]
Everything will unfold when time comes...
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[ Last edited by  Dakaran at 2008-6-19 21:03 ]
Everything will unfold when time comes...
4.7 Character's death




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[ Last edited by  Dakaran at 2008-6-12 23:22 ]
Everything will unfold when time comes...
4.8 Honor and reputation

Those who are about to die salute you! More added later
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[ Last edited by  Dakaran at 2008-6-12 18:10 ]
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4.9 Evil score

[ Last edited by  Dakaran at 2008-6-12 18:10 ]
Everything will unfold when time comes...
Warehouse
5.0 Setting a password

You can setup a password personalized to yourself, and make the warehouse more secure or just shorten the password length. Minimum of four letters or mixed with numbers required.


[ Last edited by  Dakaran at 2008-6-13 17:44 ]
Everything will unfold when time comes...
5.1 Exchanging gold for magic nuggets




[ Last edited by  Dakaran at 2008-6-13 10:01 ]
Everything will unfold when time comes...
5.2 Warehouse storage window



[ Last edited by  Dakaran at 2008-6-13 10:12 ]
Everything will unfold when time comes...
The Auction house
6.0 How to put an item for auction?

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[ Last edited by  Dakaran at 2008-6-12 18:12 ]
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6.1 Bidding system

(Memo: Bid and Buyout. How to bid on an item? How to get an item when you win a bid?)

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[ Last edited by  Dakaran at 2008-6-12 18:13 ]
Everything will unfold when time comes...
6.2 Selling an item in auction house

(Memo: Where to find the auction permits and how to use them? How to setup the items?)

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[ Last edited by  Dakaran at 2008-6-12 18:13 ]
Everything will unfold when time comes...
6.3  Items price list

(Memo: Dynasty side. What are good prices for the items? Lowest is always best but here is a kicker shown in the list of most sold out items. )

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[ Last edited by  Dakaran at 2008-6-12 18:14 ]
Everything will unfold when time comes...
MWO robot, the automated AI.
7.0 The robot settings and options

(Memo: Important settings for the robot. What it does and what it does not? Why does my character doesn't do what I want? All questions answered!)


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[ Last edited by  Dakaran at 2008-6-12 18:14 ]
Everything will unfold when time comes...
7.1 Hit and run for it!

(Memo: Tips and use of this tactic.)

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[ Last edited by  Dakaran at 2008-6-12 18:15 ]
Everything will unfold when time comes...
7.2 AI can use healing skills and items

(Memo: Heal, heal me, heal me please!)

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[ Last edited by  Dakaran at 2008-6-12 18:16 ]
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