
ARCHER SKILLS
Primary
Archer (primary class) Lv1-15
Heavy Arrow
Skill Lv Required Lv Skill Effect Cooldown Time MP Consumed Attack Range Required Proficiency
1 1 50 - 100 3 Sec. 20 12 200
2 5 60 - 120 3 Sec. 30 12 500
3 9 70 - 200 3 Sec. 40 12 1000
Skill Description: Violent critical strike to one target with additional HP damage, a most basic shooting skill.
Chain Shot
Skill Lv Required Lv Skill Effect Cooldown Time MP Consumed Attack Range Required Proficiency
1 4 10 Sec. 100 14 500
2 8 9 Sec. 120 14 800
3 12 8 Sec. 140 14 1000
Skill Description: Hurts a victim with two combo shoots, dealing physical damage.
Hunting Mark
Skill Lv Required Lv Skill Effect Cooldown Time MP Consumed Attack Range Required Proficiency
1 7 Lasting 10 Sec. 3 Sec. 25 13 300
2 11 Lasting 20 Sec. 3 Sec. 35 13 500
3 15 Lasting 30 Sec. 3 Sec. 45 13 800
Skill Description: Marks a target for a duration, so that every time the victim is attacked, additional damage will go from the mark.
1st Class Transfer
Archer -> Bounty Hunter Lv15-30
Magic Arrow
Skill Lv Required Lv Skill Effect Cooldown Time MP Consumed Attack Range Required Proficiency
1 15 100 - 290 5 Sec. 200 14 1000
2 18 100 - 290 5 Sec. 240 14 2000
3 21 100 - 290 5 Sec. 300 14 4000
Skill Description: Casts Earth attribute magic on your character's arrow, shoots a victim to deal initial physical damage as well as additional Earth attribute damage. (Lv15)
Wind Guard
Skill Lv Required Lv Skill Effect Cooldown Time MP Consumed Attack Range Required Proficiency
1 17 Lasting 120 Sec. 60 Sec. 300 0 200
2 20 Lasting 150 Sec. 60 Sec. 400 0 500
3 23 Lasting 200 Sec. 60 Sec. 500 0 4000
Skill Description: Call for help from the wind elf, increasing agility for a duration. (Lv17)
Insight (Passive)
Skill Lv Required Lv Skill Effect Cooldown Time MP Consumed Attack Range Required Proficiency
1 22 Need Skill Book
2 25 Need Skill Book
3 28 Need Skill Book
Skill Description: Further masters the art of shooting, increasing hit rating permanently. (Lv22)
Cyclone Shot
Skill Lv Required Lv Skill Effect Cooldown Time MP Consumed Attack Range Required Proficiency
1 24 200 - 410 5 Sec. 200 16 500
2 27 220 - 440 5 Sec. 300 16 1000
3 30 250 - 480 5 Sec. 500 16 2000
Skill Description: Gives off arrows to sweep across a fanlike area in front, dealing additional physical damage to all targets within the area of effect. More victims will be involved as the skill grows. (Lv24)
Archer -> Stalker Lv15-30
Toxic Sting
Skill Lv Required Lv Skill Effect Cooldown Time MP Consumed Attack Range Required Proficiency
1 15 100 - 240 15 Sec. 90 14 300
2 18 100 - 240 15 Sec. 110 14 500
3 21 100 - 240 15 Sec. 130 14 800
Skill Description: Manages to poison a victim, dealing common initial damage, and then doing damage over time within a duration. (Lv15)
Disappearance
Skill Lv Required Lv Skill Effect Cooldown Time MP Consumed Attack Range Required Proficiency
1 17 Lasting 30 Sec. 60 Sec. 200 0 500
2 20 Lasting 40 Sec. 60 Sec. 220 0 1000
3 23 Lasting 50 Sec. 60 Sec. 240 0 200
Skill Description: Makes your Stalker invisible for a duration. Hold position or fire before break invisibility to deal a critical strike. (Lv17)
Swiftness (Passive)
Skill Lv Required Lv Skill Effect Cooldown Time MP Consumed Attack Range Required Proficiency
1 22 Need Skill Book
2 25 Need Skill Book
3 28 Need Skill Book
Skill Description: Further masters dodge skill, increasing dodge rating permanently. (Lv22)
Penetrating Arrow
Skill Lv Required Lv Skill Effect Cooldown Time MP Consumed Attack Range Required Proficiency
1 24 300 - 430 5 Sec. 200 16 1000
2 27 320 - 510 5 Sec. 240 16 2000
3 30 350 - 600 5 Sec. 280 16 4000
Skill Description: Shoots a tailor-made arrow that strikes through the initial target to reach those behind, dealing additional physical damage. More victims will be penetrated as the skill grows. (Lv24)
2nd Class Transfer
Bounty Hunter -> Jungle Rogue Lv30-50
Sky-penetrating arrow
Skill Lv Required Lv Skill Effect Cooldown Time MP Consumed Attack Range Required Proficiency
1 30 500 - 750 20 Sec. 500 16 1000
2 32 550 - 950 20 Sec. 550 16 2000
3 34 600 - 1050 20 Sec. 600 16 4000
Skill Description: Pulls the bow at its max elasticity to give off a super arrow, causing vast physical damage to a victim. (Lv30)
Coilshot
Skill Lv Required Lv Skill Effect Cooldown Time MP Consumed Attack Range Required Proficiency
1 33 100 - 270 Damage, Entangling target's legs lasting 3 Sec. 30 Sec. 400 12 500
2 35 150 - 290 Damage, Entangling target's legs lasting 4 Sec. 30 Sec. 450 12 1200
3 37 200 - 310 Damage, Entangling target's legs lasting 6 Sec. 30 Sec. 500 12 1500
Skill Description: Blasts off a special arrow to a target, causing average Earth damage and entangling its legs for a duration. (Lv33)
Shootmaster (Passive)
Skill Lv Required Lv Skill Effect Cooldown Time MP Consumed Attack Range Required Proficiency
1 36 Need Skill Book
2 38 Need Skill Book
3 40 Need Skill Book
Skill Description: Further grasps the archer essence, enabling your jungle ranger to shoot more effective and fast. (Lv36)
Wind Clarification
Skill Lv Required Lv Skill Effect Cooldown Time MP Consumed Attack Range Required Proficiency
1 39 10 Sec. 150 12 400
2 41 10 Sec. 200 12 800
3 43 10 Sec. 250 12 1200
Skill Description: Get away with the state of slowdown and immobility with the help of the wind elf. (Lv39)
Skyarrow Rain
Skill Lv Required Lv Skill Effect Cooldown Time MP Consumed Attack Range Required Proficiency
1 42 400 - 620 20 Sec. 400 12 1000
2 44 450 - 720 20 Sec. 500 12 1200
3 46 550 - 800 20 Sec. 600 12 1500
Skill Description: Points continuing arrows skywards, shoots to pour all that to targets within a ground area of effect, causing additional physical damage. (Lv42)
Critical Blast
Skill Lv Required Lv Skill Effect Cooldown Time MP Consumed Attack Range Required Proficiency
1 45 Lasting 15 Sec. 60 Sec. 600 0 500
2 47 Lasting 20 Sec. 60 Sec. 700 0 1000
3 49 Lasting 25 Sec. 60 Sec. 800 0 1200
Skill Description: Meditates instinctively and instantly on how to make use of opponents�� weak points, greatly increasing critical strike rating for a duration. (Lv45)
Stalker -> Assassin Lv30-50
Shadow Arrow
Skill Lv Required Lv Skill Effect Cooldown Time MP Consumed Attack Range Required Proficiency
1 30 400 - 650 10 Sec. 500 16 1000
2 32 450 - 850 10 Sec. 550 16 2000
3 34 500 - 950 10 Sec. 600 16 3000
Skill Description: Uses fan-shaped blast of shadow arrow to deal darkness damage to a target. (Lv30)
Silence Arrow
Skill Lv Required Lv Skill Effect Cooldown Time MP Consumed Attack Range Required Proficiency
1 33 300 - 460 60 Sec. 400 12 500
2 35 350 - 480 60 Sec. 500 12 1200
3 37 450 - 500 60 Sec. 600 12 4000
Skill Description: A sealing arrow that prevents a target's from using skill attack for a duration. (Lv33)
Mastering Assassination (Passive)
Skill Lv Required Lv Skill Effect Cooldown Time MP Consumed Attack Range Required Proficiency
1 36 Need Skill Book
2 38 Need Skill Book
3 40 Need Skill Book
Skill Description: Further grasps the essence of a slayer, increasing skill AP and critical strike rating. (Lv36)
Wind Clarification
Skill Lv Required Lv Skill Effect Cooldown Time MP Consumed Attack Range Required Proficiency
1 39 10 Sec. 150 12 400
2 41 10 Sec. 200 12 800
3 43 10 Sec. 250 12 1200
Skill Description: Get away with the state of slowdown and immobility with the help of the wind elf. (Lv39)
Stealth
Skill Lv Required Lv Skill Effect Cooldown Time MP Consumed Attack Range Required Proficiency
1 42 Lasting 60 Sec. 240 Sec. 300 0 500
2 44 Lasting 90 Sec. 240 Sec. 400 0 1000
3 46 Lasting 120 Sec. 240 Sec. 500 0 2000
Skill Description: Stealthily approaches a target, ready for dealing a critical strike on chance. (Lv42)
Ultimate Shadow Arrow
Skill Lv Required Lv Skill Effect Cooldown Time MP Consumed Attack Range Required Proficiency
1 45 1000 - 1250 20 Sec. 800 16 1500
2 47 1100 - 1350 20 Sec. 900 16 2500
3 49 1300 - 1500 20 Sec. 1000 16 4000
Skill Description: Gathers innumerable death energy so as to shoot a catastrophic magic arrow to the assassin��s target, dealing darkness damage. (Lv45)

SUMMONER SKILLS
Primary
Summoner (primary class) Lv1-15
Elementary Cure
Skill Lv Required Lv Skill Effect Cooldown Time MP Consumed Attack Range Required Proficiency
1 1 2 Sec. 30 10 100
2 5 2 Sec. 45 10 250
3 9 2 Sec. 60 10 500
Skill Description: An elementary healing magic that uses the power of nature to heal a target.
Summon Elf
Skill Lv Required Lv Skill Effect Cooldown Time MP Consumed Attack Range Required Proficiency
1 4 5 Sec. 100 0 50
2 8 5 Sec. 150 0 100
3 12 5 Sec. 200 0 150
Skill Description: Uses the Contract of Nature to summon a helpful elf to join the battle.
Elementary Whirling Blade
Skill Lv Required Lv Skill Effect Cooldown Time MP Consumed Attack Range Required Proficiency
1 7 120 - 130 3 Sec. 30 8 300
2 11 140 - 150 3 Sec. 50 8 500
3 15 160 - 190 3 Sec. 70 8 500
Skill Description: Gather Wind strength to shoot a distant target. The high-speed whirling wind blade will cause Wind damage.
1st Class Transfer
Summoner -> Necromancer Lv15-30
Mars Blaze
Skill Lv Required Lv Skill Effect Cooldown Time MP Consumed Attack Range Required Proficiency
1 15 Lasting 60 Sec. 120 Sec. 150 6 500
2 18 Lasting 80 Sec. 120 Sec. 200 6 1000
3 21 Lasting 100 Sec. 120 Sec. 300 6 2000
Skill Description: Have your Necromancer and all teammates receive the blessing of Mars, Increase defense and physical AP for a duration. (Lv15)
Intermediate Element Healing
Skill Lv Required Lv Skill Effect Cooldown Time MP Consumed Attack Range Required Proficiency
1 17 6 Sec. 200 10 1000
2 20 6 Sec. 220 10 2000
3 23 6 Sec. 300 10 500
Skill Description: Uses the force of nature to heal a target. (Lv17)
Mastering Necromancer (Passive)
Skill Lv Required Lv Skill Effect Cooldown Time MP Consumed Attack Range Required Proficiency
1 22 Need Skill Book
2 25 Need Skill Book
3 28 Need Skill Book
Skill Description: Establishes an instinctively mutual understanding between the beast and its master, increasing the beast's defense and physical attack. (Lv22)
Summon Death Archer
Skill Lv Required Lv Skill Effect Cooldown Time MP Consumed Attack Range Required Proficiency
1 24 30 Sec. 300 0 200
2 27 30 Sec. 400 0 300
3 30 30 Sec. 500 0 500
Skill Description: Breaks the forbidden pact of the lost paradise so as to summon a powerful ranged Skeleton Archer. (Lv24)
Summoner -> Illusionist Lv15-30
Werewolf Disillusion
Skill Lv Required Lv Skill Effect Cooldown Time MP Consumed Attack Range Required Proficiency
1 15 Lasting 590 Sec. 600 Sec. 220 0 50
2 18 Lasting 590 Sec. 600 Sec. 240 0 100
3 21 Lasting 590 Sec. 600 Sec. 260 0 2000
Skill Description: Transforms your Illusionist into a wolf form, trading skill availability for defense and physical AP bonus. (Lv15)
Resistance Enhanced
Skill Lv Required Lv Skill Effect Cooldown Time MP Consumed Attack Range Required Proficiency
1 17 Lasting 600 Sec. 300 Sec. 200 6 500
2 20 Lasting 600 Sec. 300 Sec. 250 6 1000
3 23 Lasting 600 Sec. 300 Sec. 300 6 2000
Skill Description: Activates exclusive access to illusory potential of magic defense, which in turn truly increases element resistance for your illusionist and all teammates for a duration. (Lv17)
Polymorph Mastery (Passive)
Skill Lv Required Lv Skill Effect Cooldown Time MP Consumed Attack Range Required Proficiency
1 22 Need Skill Book
2 25 Need Skill Book
3 28 Need Skill Book
Skill Description: Further improves the art of a wolf form, increasing physical AP and defense. (Lv22)
Advanced Whirling Blade
Skill Lv Required Lv Skill Effect Cooldown Time MP Consumed Attack Range Required Proficiency
1 24 500 - 530 3 Sec. 200 8 500
2 27 530 - 600 3 Sec. 220 8 800
3 30 700 - 750 3 Sec. 240 8 500
Skill Description: Pitches a fast spinning air-blade to the front of your character, dealing wind damage. (Lv24)
2nd Class Transfer
Necromancer -> Nature Guard Lv30-50
Revive
Skill Lv Required Lv Skill Effect Cooldown Time MP Consumed Attack Range Required Proficiency
1 30 90 Sec. 300 5 100
2 32 60 Sec. 500 5 200
3 34 30 Sec. 800 5 500
Skill Description: Retrieves from nature the lost soul of a dead character, giving him or her a second life. (Lv30)
Curse of Frailty
Skill Lv Required Lv Skill Effect Cooldown Time MP Consumed Attack Range Required Proficiency
1 33 Lasting 10 Sec. 20 Sec. 240 10 500
2 35 Lasting 15 Sec. 20 Sec. 280 10 1000
3 37 Lasting 20 Sec. 20 Sec. 320 10 2000
Skill Description: Curses a target on its strength, reducing its physical attack power. (Lv33)
Force of Nature (Passive)
Skill Lv Required Lv Skill Effect Cooldown Time MP Consumed Attack Range Required Proficiency
1 36 Need Skill Book
2 38 Need Skill Book
3 39 Need Skill Book
Skill Description: Further understands the force of nature, improving healing efficiency. (Lv36)
Dispel
Skill Lv Required Lv Skill Effect Cooldown Time MP Consumed Attack Range Required Proficiency
1 39 15 Sec. 300 8 500
2 41 15 Sec. 320 8 800
3 43 15 Sec. 340 8 1000
Skill Description: Uses the force of nature to dispel all abnormality of a target. (Lv39)
Bounty of Gold
Skill Lv Required Lv Skill Effect Cooldown Time MP Consumed Attack Range Required Proficiency
1 42 45 Sec. 600 7 300
2 44 45 Sec. 900 7 500
3 46 45 Sec. 1200 7 2000
Skill Description: Prays to Nature Lord for the arrival of a healing rain, recovering teammates' HP over time. The rain will end in a duration. (Lv42)
Summon Hell Fire
Skill Lv Required Lv Skill Effect Cooldown Time MP Consumed Attack Range Required Proficiency
1 45 150 Sec. 500 0 500
2 47 150 Sec. 550 0 1000
3 49 150 Sec. 600 0 2000
Skill Description: Summons a destructive inferno fire by the forbidden pact of hell, allowing it to deal physical damage and additional shadow attribute damage. (Lv45)
Illusionist -> Soul Manipulator Lv30-50
Mindhunter Disillusion
Skill Lv Required Lv Skill Effect Cooldown Time MP Consumed Attack Range Required Proficiency
1 30 Lasting 590 Sec. 600 Sec. 400 0 100
2 32 Lasting 590 Sec. 600 Sec. 500 0 150
3 34 Lasting 590 Sec. 600 Sec. 600 0 20000
Skill Description: Transforms into a soul hunter who can regenerate HP extremely fast, do ranged attack, increasing element attack power and element resistance. (Lv30)
Corruption
Skill Lv Required Lv Skill Effect Cooldown Time MP Consumed Attack Range Required Proficiency
1 33 Lasting 10 Sec. 20 Sec. 300 10 500
2 35 Lasting 15 Sec. 20 Sec. 320 10 1000
3 37 Lasting 20 Sec. 20 Sec. 350 10 2000
Skill Description: Manages to rot a target's soul, reducing its element resistance. (Lv36)
Ferity Strengthened (Passive)
Skill Lv Required Lv Skill Effect Cooldown Time MP Consumed Attack Range Required Proficiency
1 36 Need Skill Book
2 38 Need Skill Book
3 40 Need Skill Book
Skill Description: v
Dispel
Skill Lv Required Lv Skill Effect Cooldown Time MP Consumed Attack Range Required Proficiency
1 39 15 Sec. 300 8 500
2 41 15 Sec. 320 8 800
3 43 15 Sec. 400 8 1000
Skill Description: Uses the force of nature to dispel all abnormality of a target. (Lv39)
Death Contact
Skill Lv Required Lv Skill Effect Cooldown Time MP Consumed Attack Range Required Proficiency
1 42 1800 Sec. 500 8 20
2 44 1800 Sec. 550 8 50
3 46 1800 Sec. 600 8 1000
Skill Description: Signs a death contract with a beneficiary, reviving the target before it comes to the expiration date of the contract. (Lv42)
Whirlwind
Skill Lv Required Lv Skill Effect Cooldown Time MP Consumed Attack Range Required Proficiency
1 45 500 - 600 3 Sec. 300 3 1000
2 47 550 - 750 3 Sec. 320 3 2000
3 49 600 - 950 3 Sec. 340 3 3000
Skill Description: Creates a mad whirlwind to spring from your soul manipulator. The wind tries to tear enemies around into parts, dealing Wind damage. (Lv45)

MAGE SKILLS
Primary
Mage (primary class) Lv1-15
Energy Bolt
Skill Lv Required Lv Skill Effect Cooldown Time MP Consumed Attack Range Required Proficiency
1 1 50 - 90 1 Sec. 5 10 100
2 5 80 - 130 1 Sec. 10 10 250
3 9 120 - 190 1 Sec. 15 10 500
Skill Description: An elementary spell that causes fast magic damage to a target.
Energy Explosion
Skill Lv Required Lv Skill Effect Cooldown Time MP Consumed Attack Range Required Proficiency
1 4 150 - 400 10 Sec. 60 7 100
2 8 200 - 540 10 Sec. 80 8 200
3 12 250 - 760 10 Sec. 120 9 175
Skill Description: An energy all-out magic attack on one target.
Energy Shield
Skill Lv Required Lv Skill Effect Cooldown Time MP Consumed Attack Range Required Proficiency
1 7 Enhance 30 points Defense, Lasting 120 Sec. 60 Sec. 300 0 100
2 11 Enhance 40 points Defense, Lasting 180 Sec. 60 Sec. 400 0 200
3 15 Enhance 50 points Defense, Lasting 240 Sec. 60 Sec. 500 0 300
Skill Description: Makes a simple magic shield that increases defense to block some incoming damage.
1st Class Transfer
Mage -> Fire Mage Lv15-30
Fire Scorch
Skill Lv Required Lv Skill Effect Cooldown Time MP Consumed Attack Range Required Proficiency
1 15 140 - 300 30 Sec. 130 12 600
2 18 160 - 320 30 Sec. 140 12 800
3 21 320 - 450 30 Sec. 150 12 1000
Skill Description: Sets fire to a target, dealing damage over time for a durtion. (Lv15)
Fire Blast
Skill Lv Required Lv Skill Effect Cooldown Time MP Consumed Attack Range Required Proficiency
1 17 200 - 330 3 Sec. 150 8 200
2 20 250 - 390 3 Sec. 180 8 300
3 23 320 - 450 3 Sec. 200 8 2000
Skill Description: Sets a blazing fire to the front ground, causing fire damage to targets in a line. (Lv17)
MP Amplification (Passive)
Skill Lv Required Lv Skill Effect Cooldown Time MP Consumed Attack Range Required Proficiency
1 22 120 Need Skill Book
2 25 180 Need Skill Book
3 28 Need Skill Book
Skill Description: Further understands fire magic skill, increasing power of magic. (Lv22)
Fire Bolt
Skill Lv Required Lv Skill Effect Cooldown Time MP Consumed Attack Range Required Proficiency
1 24 600 - 800 3 Sec. 150 12 800
2 27 650 - 870 3 Sec. 160 12 1000
3 30 700 - 900 3 Sec. 180 12 1200
Skill Description: Condenses flame into a high-density fireball, dealing fire damage to a target. (Lv24)
Mage -> Ice Mage Lv15-30
Elementary Ice-Arrow
Skill Lv Required Lv Skill Effect Cooldown Time MP Consumed Attack Range Required Proficiency
1 15 400 - 450 3 Sec. 80 10 500
2 18 450 - 500 3 Sec. 100 10 1000
3 21 480 - 580 3 Sec. 120 10 2000
Skill Description: A basic ice attacking spell that deals water damage to a target and reduces its movement speed for a duration. (Lv15)
Ice Penetration
Skill Lv Required Lv Skill Effect Cooldown Time MP Consumed Attack Range Required Proficiency
1 17 300 - 310 10 Sec. 120 8 100
2 20 320 - 330 10 Sec. 140 8 200
3 23 340 - 360 10 Sec. 160 8 2000
Skill Description: Tries to penetrate a target's armor, reducing its water resistance and causing ice damage. (Lv17)
Resistance Increase (Passive)
Skill Lv Required Lv Skill Effect Cooldown Time MP Consumed Attack Range Required Proficiency
1 22 Sec. Need Skill Book
2 25 Sec. Need Skill Book
3 28 Sec. Need Skill Book
Skill Description: Get ice marked so as to increase all element resistance. (Lv22)
Cone of Ice
Skill Lv Required Lv Skill Effect Cooldown Time MP Consumed Attack Range Required Proficiency
1 24 400 - 520 5 Sec. 200 4 200
2 27 420 - 540 5 Sec. 220 4 300
3 30 450 - 570 5 Sec. 240 4 1500
Skill Description: Launches a conic shaped ice attack, causing water damage within the area of effect. (Lv24)
2nd Class Transfer
Fire Mage -> Flame Magic Master Lv30-50
Cross Flame
Skill Lv Required Lv Skill Effect Cooldown Time MP Consumed Attack Range Required Proficiency
1 30 250 - 350 5 Sec. 200 1 500
2 32 300 - 460 5 Sec. 240 1 800
3 34 350 - 530 5 Sec. 250 1 1000
Skill Description: Launches a cross shaped flame attack to all surrounding targets, causing fire damage to targets within the area of effect. (Lv30)
Slumbering Flame
Skill Lv Required Lv Skill Effect Cooldown Time MP Consumed Attack Range Required Proficiency
1 33 400 - 510 30 Sec. 300 10 500
2 35 450 - 620 30 Sec. 400 10 800
3 37 500 - 650 30 Sec. 500 10 1000
Skill Description: Uses an ethereal magic flame to render a target unconscious, leaving it stay motionless for a duration. (Lv33)
Mastering Fire (Passive)
Skill Lv Required Lv Skill Effect Cooldown Time MP Consumed Attack Range Required Proficiency
1 36 120 Sec. Need Skill Book
2 38 250 Sec. Need Skill Book
3 40 Sec. Need Skill Book
Skill Description: Further understands the essence of flame, increasing Fire damage and spell critical strike. (Lv36)
Fire Clarification
Skill Lv Required Lv Skill Effect Cooldown Time MP Consumed Attack Range Required Proficiency
1 39 15 Sec. 200 10 500
2 41 14 Sec. 200 10 1000
3 43 13 Sec. 200 10 1500
Skill Description: Uses inner fire for a refreshment of your character, getting rid of immobility and slowdown. (Lv39)
Seed of Fire
Skill Lv Required Lv Skill Effect Cooldown Time MP Consumed Attack Range Required Proficiency
1 42 1 - 2000 20 Sec. 500 12 500
2 44 100 - 3000 20 Sec. 550 12 1000
3 46 200 - 4000 20 Sec. 600 12 2000
Skill Description: Plants an explosive flame seed into a target, dealing fire damage in 10 sec countdown. (Lv42)
Flame Mark
Skill Lv Required Lv Skill Effect Cooldown Time MP Consumed Attack Range Required Proficiency
1 45 350 - 520 10 Sec. 1000 1 800
2 47 380 - 600 10 Sec. 1200 1 1600
3 49 400 - 760 10 Sec. 1500 1 2400
Skill Description: Marks a target using the Fire-fiend tag, causing area of effect fire damage. (Lv45)
Fire Mage -> Ice Magic Mentor Lv30-50
Expert Icebolt
Skill Lv Required Lv Skill Effect Cooldown Time MP Consumed Attack Range Required Proficiency
1 30 500 - 650 3 Sec. 180 10 500
2 32 550 - 780 3 Sec. 200 10 1000
3 34 600 - 820 3 Sec. 220 10 2000
Skill Description: Shoot a target with an ice crystal arrow, dealing damage and reducing its movement speed. (Lv30)
Frost Nova
Skill Lv Required Lv Skill Effect Cooldown Time MP Consumed Attack Range Required Proficiency
1 33 350 - 450 15 Sec. 300 10 500
2 35 400 - 500 15 Sec. 400 10 1000
3 37 450 - 580 15 Sec. 500 10 1500
Skill Description: Freezes a target, dealing damage and rendering it unmovable. (Lv33)
Ice Master (Passive)
Skill Lv Required Lv Skill Effect Cooldown Time MP Consumed Attack Range Required Proficiency
1 36 Sec. Need Skill Book
2 38 Sec. Need Skill Book
3 40 Sec. Need Skill Book
Skill Description: Further understands the essence of water, increasing max mana and water damage by a certain percentage. (Lv36)
Frost Guard
Skill Lv Required Lv Skill Effect Cooldown Time MP Consumed Attack Range Required Proficiency
1 39 Lasting 20 Sec. 120 Sec. 800 0 400
2 41 Lasting 40 Sec. 120 Sec. 1000 0 800
3 43 Lasting 60 Sec. 120 Sec. 1200 0 1200
Skill Description: A water attribute energy shield that defends all slowdown spell, when attacked, the shield holder can consume MP for its maintenance. (Lv39)
Dimension Mirror
Skill Lv Required Lv Skill Effect Cooldown Time MP Consumed Attack Range Required Proficiency
1 42 10 Sec. 800 10 500
2 44 6 Sec. 600 11 2000
3 46 3 Sec. 300 12 2500
Skill Description: Condenses hydrosphere to form a Dimension Mirror, allowing your character to change position instantly. (Lv42)
Ice Blast Attack
Skill Lv Required Lv Skill Effect Cooldown Time MP Consumed Attack Range Required Proficiency
1 45 600 - 800 10 Sec. 1000 10 500
2 47 700 - 900 10 Sec. 1200 10 800
3 49 800 - 1000 10 Sec. 1500 10 1000
Skill Description: Drops thousands of ice blocks in a chosen range, causing water damage over time. (Lv45)
MUST EDIT AND COMPLETE WITH MORE INFORMATIONS!
4. State wars
(Memo: PVE to PVP what is the difference for each skill, and more...)
DYNASTY vs. EMPIRE
Intro to state wars, tactics, important infos and more..
(Memo: PVE to PVP what is the difference for each skill, and more...)
The state war is a massive battle between the Dynasty and Empire states. The war takes place on the Golden Plains map every Saturday starting at 7PM PST. The ultimate goal of the state war is to capture the opposing side's fortress. Every players above level 30 are invited to participate in the war.
How to Join?
Requirements: Character level of 30
The next step is to enter the Golden Plains. If you are on the Dynasty side you can go from the Sky City to the Armed Coast, and then go to the left to enter the Golden Plains. On the Empire side the players will have to go from the Sun City to the Hope Oasis, and then all the way to the top to enter the Golden Plains.
Of course, you can always just set your MWO Robot to bring you there. Upon entering the map you will automatically warp there and begin to participate in the war. A few players have encountered a glitch that does not transport you to the correct map if you entered the Golden Plains map before the war starts. If you do not see any players from the opposing side, just leave the map, and re-enter. You should not be able to see the normal Golden Plains monsters.
General Information
Once you have entered the map, you will be inside a fortress. If you want to leave the fortress you must talk to the Battleground Teleporter. He is located at the right side of the fortress, and will teleport you to the North, Center, or Southern gate. From there, you will enter the field. If it's your first time participating in the war you can run around and scope things out. Remember to bring plenty of HP/MP potions, and to stay with your party. If you die you will be sent back to the fortress, and will have to talk to the teleporter again to start over.
Strategy
All warfare is based on deception. Hence, when able to attack, we must seem unable; when using our forces, we must seem inactive; when we are near, we must make the enemy believe we are faraway; when far away, we must make him believe we are near.
As we all know, strategy is a vital part of winning any battle. The same applies during the State war.
I. Teams
Every players participating should be in a party. This is the equivalent of a brigade or unit in a real war. The best teams have members from each class who are within the same levels range. Decide who will be the leader of the group, and don't forget that the healers will be a vital part of your survival, and to protect them considerably.
II. Choose a General
Each country should choose a player who is very experienced to lead everyone. Without a solid leader, it won't be long before the more organized side is able to overcome the disorderly side. The war will become far easier if you listen to your leader.
III. Defend vs. Attack
The ultimate goal of the State war is to earn glory points. Glory points are obtained by killing opposing faction players or capturing their properties. A good army will know when to attack the opposing side to gain glory, and when to defend itself from a possible overwhelming attack. If your side is behind the other team in glory points then it may be a good idea to defend your remaining properties, and gain glory points by killing those attacking it. Communication is also a very decisive factor and an important part. Remember to inform your countrymen of any activities made by the other side.
There are NPCs that will attack you controlled by the opposing faction. I normally avoid these NPCs as they are very powerful.
Glory points & winning the war
Glory Points are the most important thing to consider during a State war. Since they decide the ultimate the outcome they must be considered with a particular attention from both side. They can be obtained by killing players from the opposing army and destroying or capturing their properties.
After one hour, the side with the most glory points wins, players who earned enough glory are rewarded with War Packages that may contain Legend gears. At the end of the war you will be transported to your main city where you can see who earned the most glory points, and check your backpack where you may find your reward.
Space reserved
MUST EDIT AND GIVE MORE EXAMPLES AND INFORMATIONS ABOUT TIPS TO LEVEL!
(Memo:How fast can you do it, where and how?)
Leveling up your character and your skills, tips and strategies.
While leveling up you will have to make a choice before you start: will you acknowledge that it will cost you much more gold to level up faster or will you take the cheapest path and level up slower but end up richer with a good amount of cash always avaible all the time, and also facing a minimal risk?
At level 38 a good example of what exp rate is considered; slow at 20-30k, average at 70k , and fast at 150k. To achieve fast you will burn top money and potions available by 200's guaranteed because you will use area of efffect skills alot, and its extensive side effect to increase the damage suffered from being surrounded by monsters, the durability going down faster, and your mana being drained at much faster rate whatever the class you are playing, too.
If you choose the fast path, look for +item drops mod, it will require more gold and ressources. You will be able to use that extra for your own good.
Exp rate example for a temple warrior:
You can use the robot to automatically cast spells and skills, then using this feature, your character will max out the skills very quickly. Leave a ton of potions in inventory to allow it to keep going for a while. If you want your healing skill higher, and you don't have something else to do then you can configure the robot, target yourself, and it will cast the healing over and over for you until it runs out of mana and potions.
You can also use your skills everytime they refresh to fasten your learning. Even if you wouldn't have to use that skill right now just as long as the long refresh timer skills are used constantly it is what is important. It's useful to use it even more whenever to keep your pace steady in learning those skills. They power up your character alot with each new rank.
List of experience needed to gain a Level.
Lvl: Exp needed:
Level 1-60
Level Experience needed to gain the next level. Level Experience needed to gain the next level. Level Experience needed to gain the next level.
1 50 21 107,000 41 22,000,000
2 100 22 130,000 42 31,000,000
3 200 23 155,000 43 42,000,000
4 300 24 183,000 44 54,000,000
5 550 25 213,000 45 67,500,000
6 850 26 248,000 46 82,600,000
7 1,300 27 290,000 47 99,540,000
8 1,900 28 340,000 48 139,999,999
9 2,700 29 400,000 49 210,000,000
10 3,700 30 550,000 50 250,600,000
11 5,000 31 750,000 51 291,800,000
12 7,000 32 1,000,000 52 333,600,000
13 9,500 33 1,400,000 53 376,000,000
14 13,000 34 2,000,000 54 419,000,000
15 18,000 35 2,800,000 55 462,600,000
16 25,000 36 3,800,000 56 506,800,000
17 35,000 37 5,000,000 57 551,600,000
18 48,000 38 6,800,000 58 597,000,000
19 65,000 39 9,000,000 59 643,000,000
20 85,000 40 14,000,000 60 689,600,000
Level 61-80
Level Experience needed to gain the next level. Level Experience needed to gain the next level. Level Experience needed to gain the next level.
61 736,800,000 68 1,084,000,000 75 1,460,600,000
62 784,600,000 69 1,136,000,000 76 1,516,800,000
63 833,000,000 70 1,188,600,000 77 1,573,600,000
64 882,000,000 71 1,241,800,000 78 1,631,000,000
65 931,600,000 72 1,295,600,000 79 1,689,000,000
66 981,800,000 73 1,350,000,000 80 1,747,600,000
67 1,032,600,000 74 1,405,000,000 ***
MUST BE EDITED AND COMPLETED WITH ALL BOOKS DETAILS!
4.5 Skill books informations
(Memo: Locations, drop information and market value. The rarity and the truth!)
Complete skill books cost, locations, and levels added later.
MUST BE EDITED WITH MORE LORE AND INFORMATION!
4.6Character's death

MUST BE MOVED AND EDITED BY CLASS!
(Memo: Where are they found, and the difference between quality levels finally revealed!)
x.6 The armor and weapon of choice
MUST BE EDITED WITH MORE DETAILS! 5.2 +
Warehouse
5.0 Setting a password
You can setup a password personalized to yourself, and make the warehouse more secure or just shorten the password length. Minimum of four letters or mixed with numbers required.

5.1 Exchanging gold for magic nuggets

5.2 Warehouse storage window

MUST BE FILLED AND WRITTEN WITH FULL INFORMATION – section not started!
The Auction house
6.0 How to put an item for auction?
MUST BE FILLED AND WRITTEN WITH FULL INFORMATION – section not started!
6.1 Bidding system
(Memo: Bid and Buyout. How to bid on an item? How to get an item when you win a bid?)
MUST BE FILLED AND WRITTEN WITH FULL INFORMATION – section not started!
6.2 Selling an item in auction house
(Memo: Where to find the auction permits and how to use them? How to setup the items?)
MUST BE EDITED WITH FULL ITEMS INFORMATION – average pricing!
6.3 Items price list
(Memo: Dynasty side. What are good prices for the items? Lowest is always best but here is a kicker shown in the list of most sold out items. )
MUST BE FILLED AND WRITTEN WITH FULL INFORMATION – section not started!
MWO robot, the automated AI.
7.0 The robot settings and options
(Memo: Important settings for the robot. What it does and what it does not? Why does my character doesn't do what I want? All questions answered!)
MUST BE FILLED AND WRITTEN WITH FULL INFORMATION – section not started!
7.1 Hit and run for it!
(Memo: Tips and use of this tactic.)
MUST BE FILLED AND WRITTEN WITH FULL INFORMATION – section not started!
7.2 AI can use healing skills and items
(Memo: Heal, heal me, heal me please!)
MUST BE FILLED AND WRITTEN WITH FULL INFORMATION – section not started!
7.3 AFK leveling up!
(Memo: Fight! The final showndown begins! Did you bring popcorn? Why use the robot, and where to not use it?)
MUST BE FILLED AND WRITTEN WITH FULL INFORMATION – section not started!
7.4 Configuring the sales and buying list
(Memo: Selling and buying, can it really do that!? Surely can, and here's how!)
MUST BE FILLED WITH ACCURATE INFORMATION – how to do it, limits and possibilities!
7.5 Auto-follow configurations
(Memo: Follow the leader, yes follow me!)
MUST TELL A QUICK AND SIMPLE WAY TO ACTIVATE IT!
7.5 Auto-follow configurations
(Memo: Follow the leader, yes follow me!)
MISSING INFO IMPORTING THE GUIDE OVER HERE AND EDITING FROM THE WIKI!
7.6 AI hunting with a summoned pets
MISSING INFOS WRITE AND IMPORT FROM THE WIKI!
7.7 Area of effect skills controlled
(Memo: Using your skills, and how to not waste your mana flow.)
MISSING INFOS WRITE AND IMPORT FROM THE WIKI!
7.8 Traveling, locating treasures, and setting a route
MISSING INFOS WRITE AND IMPORT FROM THE WIKI!
7.9 Grouping AI with multiple characters.
(Memo: How to setup your robots to make them work in team?)
MISSING INFOS WRITE AND IMPORT FROM THE WIKI!
7. Tips, tricks, and strategies when using the MWO robot.
MISSING INFOS WRITE AND IMPORT FROM THE WIKI!
The Living Skills
(Memo:Tradeskills of MWO by category explained fully for the newbie, and the more advanced user. )
MISSING INFOS WRITE AND IMPORT FROM THE WIKI!
8.0 Introduction
MISSING INFOS WRITE AND IMPORT FROM THE WIKI!
8.1 The living skills interface
MISSING INFOS WRITE AND IMPORT FROM THE WIKI!
8.2 Getting started with a living skill.
(Memo: Where to get the stuff? How to do it? Why are they useful, and what can I do with a living skill?)
*Note:These guides were made mainly for those who want to check exactly whatthey can make, and is a powerful reference.
However, there may be a few missing formulas on the listing. If you see a formula that is missing, feel free to pm me with your suggestion or comments, and I will edit the guide to let the entire community benefit from your knowledge!
MISSING INFOS WRITE AND IMPORT FROM THE WIKI!
Section 2 Production skills
MISSING INFOS WRITE AND IMPORT FROM THE WIKI!
8.3 Alchemy items list.
MISSING INFOS WRITE AND IMPORT FROM THE WIKI!
8.4 Blacksmithing items list.
REVIEW, EDIT THE TABLES AND MOVE!
8.5 Crafting items list.
Basic introduction to crafting:
It is one of the 4 production living skills (alchemy, blacksmithing, tailoring are the other 3). As you can see from the following table, crafting allows you to transform powders and stones into a higher level powder or stone. While at the lower levels this isn't very exciting, toward level 8 in crafting, you will have the ability to create fantastic powders which are extremely rare to come by, and is absolutely necessary to upgrade your juvenile mount to a ridable adult mount.
Additionaly, multiple perks that come with crafting are the +item-drop and life-leech enchantments, as well as multiple pieces of furniture for your house (more added later). Furthermore, as more people will begin to create gold and saint weapons and armor, lvl 48 stones are becoming quite useful due to the fact that they can achieve values that even the godstones cannot, and this living skill becomes an asset for any players wishing for the best equipment out there.
Crafting Tables
*Note: Beta chart, in this first version of the crafting guide without pictures there is only the text but later on the pictures will be added.
CraftingTables
| Level 1 Crafting | Skill Name
| Ingredients Needed
| Resulting Item
|
Phosphorus Stone (Lv16)
|
5x Flammable Stone (Lv8)
|
1x Phosphorus Stone (Lv16)
|
| Level 2 Crafting | Skill Name
| Ingredients Needed
| Resulting Item
|
Fine Magic Powder
|
5x Normal Magic Powder
|
1x Fine Magic Powder
|
| Level 3 Crafting | Skill Name
| Ingredients Needed
| Resulting Item
|
Sensitive Stone (Lv24)
|
5x Phosphorus Stone (Lv16)
|
1x Sensitive Stone (Lv24)
|
| Level 4 Crafting | Skill Name
| Ingredients Needed
| Resulting Item
|
Perfect Magic Powder
|
5x Fine Magic Powder
|
1x Perfect Magic Powder
|
Normal Plank Combination
| 10x Hardwood
10x Bakelite
10x Bramble wood
|
1x Normal Plank Combination
|
Reinforced Plank Combination
| 10x Bakelite
10x Bramble wood
10x Wood of Serrated Blade
|
1x Reinforced Plank Combination
|
| Level 5 Crafting | Skill Name
| Ingredients Needed
| Resulting Item
|
Bloodlust Heart Lv1
| 1x Sea blue Crystal-mine (Lv4 ore)
3x Normal Magic Powder
|
1x Bloodlust Heart Lv1
|
Bloodlust Heart Lv2
| 1x Sea blue Crystal-mine (Lv4 ore)
5x Normal Magic Powder
|
1x Bloodlust Heart Lv2
|
Fluorescent Stone (Lv32)
|
5x Sensitive Stone (Lv24)
|
1x Fluorescent Stone (Lv32)
|
Lucky Star Lv1
| 1x Sea blue Crystal-mine (Lv4 ore)
5x Normal Magic Powder
|
1x Lucky Star Lv1
|
Lucky Star Lv2
| 1x Sea blue Crystal-mine (Lv4 ore)
10x Normal Magic Powder
|
1x Lucky Star Lv2
|
| Level 6 Crafting | Skill Name
| Ingredients Needed
| Resulting Item
|
Lucky Star Lv3
| 1x Sea blue Crystal-mine (Lv4 ore)
5x Fine Magic Powder
|
1x Lucky Star Lv3
|
Lucky Star Lv4
| 1x Thunder Crystal-mine (Lv5 ore)
10x Fine Magic Powder
|
1x Lucky Star Lv4
|
Bloodlust Heart Lv3
| 1x Sea blue Crystal-mine (Lv4 ore)
3x Fine Magic Powder
|
1x Bloodlust Heart Lv3
|
Bloodlust Heart Lv4
| 1x Thunder Crystal-mine (Lv5 ore)
5x Fine Magic Powder
|
1x Bloodlust Heart Lv4
|
Excellent Magic Powder
| 5x Perfect Magic Powder
|
1x Excellent Magic Powder
|
| Level 7 Crafting | Skill Name
| Ingredients Needed
| Resulting Item
|
Bloodlust Heart Lv5
| 1x Thunder Crystal-mine (Lv5 ore)
3x Perfect Magic Powder
|
1x Bloodlust Heart Lv5
|
Bloodlust Heart Lv6
| 2x Ray Crystal-mine (Lv6 ore)
5x Perfect Magic Powder
|
1x Bloodlust Heart Lv6
|
Ionized Stone (Lv40)
|
5x Fluorescent Stone (Lv32)
|
1x Ionized Stone (Lv40)
|
Knowledge Necklace
| 5x Ray Crystal-mine (Lv6 ore)
2x Titan Crystal-mine (Non-existant Lv7 ore) 8x Fine Magic Powder
|
1x Knowledge Necklace
|
Lucky Star Lv5
|
1x Thunder Crystal-mine (Lv5 ore)
|
1x Lucky Star Lv5
|
Lucky Star Lv6
| 2x Ray Crystal-mine (Lv6 ore)
10x Perfect Magic Powder
|
1x Lucky Star Lv6
|
Magic Ring
| 2x Titan Crystal-mine (Non-existant Lv7 ore)
8x Fine Magic Powder
5x Ray Crystal-mine (Lv6 ore)
|
1x Magic Ring
|
Phantom Amulet
| 5x Ray Crystal-mine (Lv6 ore)
8x Fine Magic Powder
2x Titan Crystal-mine (Non-existant Lv7 ore)
|
1x
Phantom Amulet
|
| Level 8 Crafting | Skill Name
| Ingredients Needed
| Resulting Item
|
Bloodlust Heart Lv7
| 2x Ray Crystal-mine
7x Perfect Powder
|
1x Bloodlust Heart Lv7
|
Catapult Ammo (Normal)
| 25x Flame Crystal-mine
15x Magic Crystal-mine
15x Stone
10x Wood
25x Sulfur
|
1x Catapult Ammo(Normal)
|
Disillusionment Ring
| 6x Ray Crystal-mine (Lv6 ore)
2x Titan Crystal-mine (Non-existant Lv7 ore)
8x Perfect Magic Powder
|
1x Disillusionment Ring
|
Exquisite Mural (R)
Lv1
| 2x Normal Plank Combination
10x Normal Screws
3x Soft Leather
|
1x Exquisite Mural (R)
Lv1
|
Exquisite Mural L Lv1
| 2x Normal Plank Combination
10x Normal Screws
3x Soft Leather
|
1x Exquisite Mural (L) Lv1
|
Exquisite Rack Lv1
| 5x Normal Plank Combination
3x Normal Screws
|
1x Exquisite Rack Lv1
|
Fantastic Magic Powder
|
5x Excellent Magic Powder
|
1x Fantastic Magic Powder
|
Lucky Star Lv7
| 2x Ray Crystal-mine
15x Perfect Powder
|
1x Lucky Star Lv7
|
Sofa (L) Lv1
| 2x Normal Plank Combination
2x Normal Screws
2x Thunder Crystal-mine
1x Demon Defense Wood
|
1x Sofa (L) Lv1
|
Sofa (R) Lv1
| 2x Normal Plank Combination
2x Normal Screws
2x Thunder Crystal-mine
1x Demon Defense Wood
|
1x Sofa (R) Lv1
|
Wisdom Necklace
| 6x Ray Crystal-mine (Lv6 ore)
2x Titan Crystal-mine (Non-existant Lv7 ore)
8x Perfect Magic Powder
|
1x Wisdom Necklace
|
Wooden Chair (Down) Lv1
| 5x Normal Plank Combination
10x Normal Screws
| 1x Wooden Chair (Down) Lv1
|
Wooden Chair (L) Lv1
| 5x Normal Plank Combination
10x Normal Screws
| 1x Wooden Chair (L) Lv1
|
Wooden Chair (R) Lv1
| 5x Normal Plank Combination
10x Normal Screws
| 1x Wooden Chair (R) Lv1
|
Wooden Chair (Up) Lv1
| 5x Normal Plank Combination
10x Normal Screws
| 1x Wooden Chair (Up) Lv1
|
| Level 9 Crafting | Skill Name
| Ingredients Needed
| Resulting Item
|
Sparry Stone (Lv48)
|
5x Ionized Stone
|
1x Sparry Stone (Lv48)
|
Sealed Ring
| 7x Ray Crystal-mine (Lv6 ore)
4x Titan Crystal-mine (Non-existent Lv7 ore)
1x Dragon Crystal-mine
8x Excellent Magic Powder
|
1x Sealed Ring
|
Exquisite Wall lamp R lv2
| 1x Exquisite Wall Lamp (Uninstalled)
2x Reinforced Metal Combination
2x Reinforced Screws
| 1x Exquisite Wall lamp (R) lv2
|
Hard skin Blanket (L) Lv1
| 5x Soft Leather
30x Hard Leather
2x Beast Leather
2x Scholomance Fur
| 1x Hard skin Blanket (L) Lv1
|
Hard skin Blanket (R) Lv2
| 5x Soft Leather
30x Hard Leather
2x Beast Leather
2x Scholomance Fur
| 1x Hard skin Blanket (R) Lv2
|
Ancient Wood Cabinet (L Lv2)
| 15x Reinforced Plank Combination
25x Reinforced Screws
| 1x Ancient Wood Cabinet (L Lv2)
|
Ancient Wood Cabinet (R Lv2)
| 15x Reinforced Plank Combination
25x Reinforced Screws
| 1x Ancient Wood Cabinet (R Lv2)
|
Thorn Carpenter Lv1
| 15x Normal Plank Combination
25x Normal Screws
|
1x Thorn Carpenter Lv1
|
Exquisite Magic Vase Lv3
| 3x Reinforced Metal Combination
5x Perfect Powder
|
1x Exquisite Magic Vase Lv3
|
Magic Ball Lv2
| 3x Reinforced Metal Combination
5x Perfect Powder
|
1x Magic Ball Lv2
|
Comfortable Sheepskin Sofa (L) Lv1
| 10x Normal Plank Combination
20x Normal Screws
10x Soft Leather
2x Behemoth Fur
|
1x Comfortable Sheepskin Sofa (L) Lv1
|
Comfortable Sheepskin Sofa (R) Lv1
| 10x Normal Plank Combination
20x Normal Screws
10x Soft Leather
2x Behemoth Fur
|
1x Comfortable Sheep skin Sofa (R) Lv1
|
Single Wooden Bed (R) Lv1
| 20x Normal Plank Combination
30x Normal Screws
|
1x Single Wooden Bed (R) Lv1
|
Single Wooden Bed (L) Lv1
| 20x Normal Plank Combination
30x Normal Screws
|
1x Single Wooden Bed (L) Lv1
|
Silk Curtain (L) Lv2
| 100x Silk
15x Satin
5x Stream-cut
2x Luminous Silk
|
1x Silk Curtain (L) Lv2
|
Silk Curtain (R) Lv2
| 100x Silk
15x Satin
5x Stream-cut
2x Luminous Silk
|
1x Silk Curtain (R) Lv2
|
Exquisite Wall lamp (L) lv2
| 1x Exquisite Wall Lamp (Uninstalled)
2x Reinforced Metal Combination
2x Reinforced Screws
|
1x Exquisite Wall lamp (L) lv2
|
Iron Chair (R) Lv2
| 5x Reinforced Metal Combination
10x Reinforced Screws
|
1x Iron Chair (R) Lv2
|
Iron Chair (Down) Lv2
| 5x Reinforced Metal Combination
10x Reinforced Screws
|
1x Iron Chair (Down) Lv2
|
Iron Chair (L) Lv2
| 5x Reinforced Metal Combination
10x Reinforced Screws
|
1x Iron Chair (L) Lv2
|
Iron Chair (Up) Lv2
| 5x Reinforced Metal Combination
10x Reinforced Screws
|
1x Iron Chair (Up) Lv2
|
Wooden Table Lv1
| 10x Normal Plank Combination
20x Normal Screws
|
1x Wooden Table Lv1
|
Iron Table Lv2
| 10x Reinforced Metal Combination
20x Reinforced Screws
|
1x Iron Table Lv2
|
Lucky Star Lv8
| 2x Titan Crystal-mine
10x Excellent Powder
| 1x Lucky Star Lv8
|
Bloodlust Heart Lv8
| 2x Titan Crystal-mine
4x Excellent Powder
| 1x Bloodlust Heart Lv8
|
| Level 10 Crafting | | Skill Name | Ingredients Needed | Resulting Item |
Pneumatic Stone (Lv56)
|
3x Sparry Stone (Lv48)
|
1x Pneumatic Stone (Lv56)
|
Monopolistic Stone (Lv64)
|
3x Pneumatic Stone (Lv56)
|
1x Monopolistic Stone (Lv64)
|
Caressant Ring
| 8x Ray Crystal-mine
4x Titan Crystal-mine
1x Dragon Crystal-mine
6x Fantastic Magic Powder
|
1x Caressant Ring
| | Luxury Sheep skin Sofa (L) Lv1 | 10x Reinforced Plank Combination
20x Reinforced Screws
20x Hard Leather
2x Scholomance Fur
|
1x Luxury Sheepskin Sofa (L) Lv1
| | Luxury Sheep skin Sofa (R) Lv1 | 10x Reinforced Plank Combination
20x Reinforced Screws
20x Hard Leather
2x Scholomance Fur
|
1x Luxury Sheepskin Sofa (R) Lv1
|
Lucky Star Lv9
| 2x Dragon Crystal-mine
10x Fantastic Magic Powder
|
1x Lucky Star Lv9
|
Bloodlust Heart Lv9
| 2x Dragon Crystal-mine
6x Fantastic Magic Powder
|
1x Bloodlust Heart Lv9
|
[ Last edited by Dakaran at 2008-6-22 03:10 ] |