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Yea, the crit is good too.

Also what's good is the phy rebound.  GH have the advantage so they should just keep trying to get hp rebound from the 4 possible, that I know of, armors.
But now that I think about it, FAs might have a slight advantage due their passives increase rebound, def, and darkness damage a whole lot... with stock weapons i think heros can only hit ones on the FA xD
YeepY-Level 85 Suncreening Master
Bitcomet I
42# YeeP

FA's def willl never overcome Heroic Mars def...

Heroic Mars advantages:
1. Highest  Defense possible in all Classes that will breach more than 10k
2. Highest Rebound possible that could reach 400 with skill
3. Best level 65 skill - Roaring Fight which will lessen enemy's defense and ias
4. Can also leech like other classes
Genesis (Daedalus)
Lycans (105) HM
FlameBeaver (106) BP
Fire.Beaver (105) BP
PyroBeaver (83) BP
RiverStorm (105)
Yeah but FA has darkness damage which hits regardless of your defence, and while you have hero aura on they don't need to attack you or with roaring fight on either, just walk around till it wears off and start attacking again
YeepY-Level 85 Suncreening Master
Bitcomet I
Post Last Edit by Riverfox at 2009-10-19 13:11
Yeah but FA has darkness damage which hits regardless of your defence, and while you have hero aura on they don't need to attack you or with roaring fight on either, just walk around till it wears off ...
YeeP Post at 19/10/2009 12:58 PM
even if hero aura wears off u still have 250 rebound left, with for example my +17 deva sword and rf, still beats fa. besides u have what 1-5 seconds to attack me with my 272khp and i can leech as well, got 2200 leech. lol

also forgot to say, i dont cast hero aura and rf at the same time lol, i can wear hero aura and when it wears off i can cast rf then when it wears off, cast hero aura and so on lol
Genesis (Daedalus)
Lycans (105) HM
FlameBeaver (106) BP
Fire.Beaver (105) BP
PyroBeaver (83) BP
RiverStorm (105)
also, if we apply same tactic as FA running till rebound is off, why cant heroic have same tactic for rf? my rf cooldown is 8.8 sec, if it wears off, i just run till i can cast again lol, btw there is also stun skill for heroic mars
Genesis (Daedalus)
Lycans (105) HM
FlameBeaver (106) BP
Fire.Beaver (105) BP
PyroBeaver (83) BP
RiverStorm (105)
If both FA and GH are so smart and would hit en run.. then no1 will win against the other.

PVP without any running, GH will always win. GH’s Def, RF, Aura & Stun skills would help lot.
FA may have 12K darkness damage which avoids any defense but it will hit less than 12K since each toon has darkness resistance.  GH can always use darkness resistance set to counter darkness damage; besides from cloak there are darkness resistance jewelries also.

IA may have a better chance vs GH since they can heal themselves.

But then, FA may have a chance also if they use MP rebound set. Altleast +50 Mp rebound will drain GH’s MP within 5-8 hits depending how high GH makes his damage.  GH without skill sucks.
also, if we apply same tactic as FA running till rebound is off, why cant heroic have same tactic for rf? my rf cooldown is 8.8 sec, if it wears off, i just run till i can cast again lol, btw there is ...
Riverfox Post at 2009-10-18 21:25
FA have higher state resist than HM when transformed, so you'll have to last the whole time the FA is transformed, then stun them when they're not transformed and finish them off in 6 sec. xD

haven't really studied FA/HM fights that much, but stun is irrelevant in high level match i believe.
I'm a Noob. what'd you expect? xD
FA has only 12k darkness. if the heroic is has around 100 darkness resist with the  element ring with 300% rebound+ with skill is 400%+ rebound 2k leech warrior..who could kill it? FA 12k darkness with 4k leech? is that possible to make 4k  at the end heroic mars still better than FA.
Sunscreening Master lvl104{7.9k AP without skill}
Falling Angel lvl 89
44# YeeP

FA darkness damage hit depends on enemy darkness resistance
TensaZangetsu Scorpio Progenitor
Tensa 83 Sunscreening Master
kura-kura 81 Falling Angel
Genesis ( Daedalus)

Malaya Tiger Guild founder
S : 29/4/2008
E : not yet
i just change my view for GH,, FA would always win agains great hero if FA wears mp rebound..
am an archer and i just faought GH (90+) with same gear and i was able to tank it  after i drain his mp.
that GH is weak lol.
Sunscreening Master lvl104{7.9k AP without skill}
Falling Angel lvl 89
Post Last Edit by Bravo at 2009-11-4 08:41
i just change my view for GH,, FA would always win agains great hero if FA wears mp rebound..
am an archer and i just faought GH (90+) with same gear and i was able to tank it  after i drain his mp.
First things first, this discussion is about GH/HM vs FA and not GH/HM vs archer but good point tho. what if heroic has MP rebound as well? with very good weap? or HP rebound, high darkness, holy damage, Fire damage, etc...
There are so many possibilities and permutations a player can build a formidable gear so there is no end to this discussion. The keyword here is "Formidable Gear", which is basically money you spend in game to cover all the posibilities and the fact is it is darn almost impossible to cover all the posibilities. Covering all the possibilities might require a player to have several sets of "Formidable Gears", which translates to money once more.

I don't think there is one class rule over all the classes. The fact boils down to who ever spends the most real life money wins? or should I say whoever have the best gear wins? If you want to really see who is better, then strip both players with the same level naked with noob weapon and let them fight each other.
GNU/UNIX-Based system Freak.
Brassmonkey/Circusmonkey -Odyssey
Post Last Edit by Bravo at 2009-11-4 08:41


First things first, this discussion is about GH/HM vs FA and not GH/HM vs archer but good point tho. what if heroic has MP rebound as well? with very goo ...
Bravo Post at 2009-11-4 08:20
With or without skills? If with skill HMs will win hands down
"If you want to really see who is better, then strip both players with the same level naked with noob weapon and let them fight each other."

Haha, unfortunately even that is untrue. Some classes need good gears to be very good, but on the contrary, some classes with extremely good gears can only be substantially good. For example, if a sunscreen master vs'ed a fallen angel and both had bad gears, the victory would probably belong to the FA. However, if both had very good gears, the SM would beat FA pretty easily. Of course, these examples are only if fights are in arena, and hit and run is okay (after all, it should be). So in the end, I agree with you. It all depends on how much plats one uses and how well it's used.
**** playing, I just like talking.
Haha, unfortunately even that is untrue. Some classes need good gears to be very good, but on the contrary, some classes with extremely good gears can only be substantially good. For example, if a sunscreen master vs'ed a fallen angel and both had bad gears, the victory would probably belong to the FA. However, if both had very good gears, the SM would beat FA pretty easily. Of course, these examples are only if fights are in arena, and hit and run is okay (after all, it should be). So in the end, I agree with you. It all depends on how much plats one uses and how well it's used.
This is just my understanding of this game. I thought each class is designed to overcome other classes therefore each class skill set is build to overcome its own weaknesses at the same time to overcome other classes. I know this might not be entirely true in practice. However, you are right, it gets tricky when you put gears in to the equation.
GNU/UNIX-Based system Freak.
Brassmonkey/Circusmonkey -Odyssey
hit and run will only get you so far.  Much of the bounty hunter skills and their subclass are Earth Resistance based, except for their lvl 65 skill I believe is 100% rate.

So if the FA has MP rebound and good resistance, the hit and run becomes nullify.

MP and HP rebound can really put 'rain in your parade'.
But don't forget luck is a factor too haha.

SKill rebound is a pain too.  That's something you cannot leech off from rebound, but can really hurt someone with low resistance....big p.i.t..a HAHAH
Lol. 1st Shigo, 4k leech is murder. xD still, the skills here are kinda the less. The worst of all is the rebound boost hm's get.

With the new armours, a lvl 78 HM can easily get 140 HP rebound from gears. full maxed with +5 armour, can have around 4-5k def. And still manage to have 1-1.5k leech. So, it a mean clean killing machine!

For FA's their greateast advantage is the versatility they have cause they have: high def, high resist.
Even though, HM's have further more def and rebound so FA's need to have superior leech % to rebound %, so... if the HM has 200 rebound, the FA to survive needs (considering GWep as +13), around 2.4-2.5k leech so he wont die fast.

Tell me, These new armours have helped warriors even more. The lvl 78 vest (reg, non refined) has at +0 1k def. at +5 has around 2.2k def. WTF?! xD how can u compete with that?! u need like... Fa's with 5k leech, 20k dark damage and 10k dodge to be good? xD
Better late, then never!

Carlito:D,  Aurora
DemShesHot, FarmHer. Saga
Finally we have realized that HMs are over-powered
Post Last Edit by Shigo at 2009-11-6 21:54

LoL, he's late to board the train still.


he doesn't know what overpowering mean until he faces a HM while he has super great equipment, and then promptly bites the dust.

=D



"'s with 5k leech, 20k dark damage and 10k dodge to be good? xD"
Another way for saying impossible, and being true -tear-
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