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Annals of Siege War: Genesis 8.06.08
Posted in: 08-7-2008 by: dilettante
The Siege War held on the sixth of August resulted in an initial win for Dynasty and a subsequent three consecutive wins for Empire. Many Dynasty members were left fuming over the devastating losses. Empire was able to dispatch of the dragon even before Dynasty was able to demolish the first set of barricades. “How could this have happened?” people wondered.
Many attributed the losses to Thra being noticeably absent from the war. Other members of Dynasty, however, ascribed the losses to something more devious, something more subversive: Empire’s exploitation of an oversight in game mechanics–mnemonic symbols. Scornful accusations and affronts were soon hurled through boundaries and across airwaves–Dynasty deriding the other for lacking integrity and any semblance of fair-play; Empire remaining adamant that no rules were broken and that Dynasty merely had sour grapes because they lacked the cooperation and creative thinking to do it first. Controversy enveloped around the legitimacy behind the usage of mnemonic symbols during Siege Wars. A myriad of simmering questions bubbled to the surface: should this be allowed? Should entire sets of barricades be avoided by using these mnemonic symbols as shortcuts? Does it defeat the very fundamentals of the Siege War? Should it be considered cheating? Is it considered bug abuse? Is it fair? In spite of these gnawing questions, however, people wondered if this was just another facet to the game, a strategy used for the resourceful and the innovative.
Until clarity is achieved on the issue, Dynasty must either adapt or be left behind; using mnemonic symbols, cooperation, and team-work to win the Siege War, or resign to being outwitted and outmaneuvered.


6 users commented in " Annals of Siege War: Genesis 8.06.08 "
Follow-up comment rss or Leave a TrackbackLol, Dilettante, mnenomic symbols are noob
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I just want to make clear something: What is the purpose of a Siege? You are outside of a castle and you want to enter it, by destroying guards and barricades… So what is the point in using those mnemonic symbols for Siege War? doesn’t it kill the main purpose of this war? It is only my opinion… Game should be fair play, and using them for this war is not.
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It isn’t unfair considering both sides have the same options. The biggest downside is that some of us like to use the Siege war to gain exp to level up. This screws that up for those there for the exp as it is over before we can even get past the first wall.
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There should be a lot less whining and more teamwork. It isnt mnumonic symbols that gets you inside the walls, they are SOS flares given to an lv 32+ Ice Mage that can simply teleport across the fence after the 1st set of defenders are killed. Thats how it is won (you can also use a friendship wing to go to the Ice Mage that teleported past the barriers) Use this info, use teamwork, develop a solid plan, enforce it, and always improve it.
THATS how you become the best ^^
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I really think that the use on memnonic symbols should not be allowed to be used in the seige war… it does defeat the object of it so you might as well get rid of all the fences and mobs and everything and its just the first one to kill the dragon straight off which isnt really much to be honest…. least if we disable memmo’s in seige war then it will be fair game on both sides and actually give some of the lower lvls to have a chance to have some fun for a change and take part in some more activities that are not just dependant on the higher lvl players in the game.
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honestly ice mages can get into sige go up to wall and never encounter a monster other than the guardian himself
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