Game Reviews and Previews
MWO Interview from IGN.com
Posted in: 05-14-2008 by: ben
( This article comes from http://rpgvault.ign.com. Click here to go to its original URL. )
A very long time ago, Lucifer, the King of Devils, led his frightening Death Legion out of Hell to attack the Magic Continent and its human race, which was celebrating the annual harvest festival on site of its origin, the Golden Plain. Odin, the King of Gods, reacted without hesitation by sending his Super Corps to save the beleaguered victims. However good his intentions, his quick decision led to dire consequences. His forces, which soon proved no match for their foes, were soundly routed. The fiends then advanced to storm the Gods’ stronghold, Frozen Mountain. The situation there rapidly grew desperate until Odin was left with but a single option. To prevent the fall of the entire universe, he made the ultimate sacrifice, fusing himself with a magical blade, the Dominant Sword, thereby sealing the border between the two realms.
This divide would endure for many centuries before it was unintentionally undone. In the meantime, the humans split into two factions, Dynasty and Empire. Centered in the Magic Continent’s north and south respectively, they also grew apart culturally. Eventually, the former’s discovery of a rare magic crystal mine, which it was unwilling to share, furnished the spark that ignited open hostilities. Then, the discovery of the Dominant Sword allowed the devils to return. Magic World Online takes place within this chaotic scenario, giving players on the two sides the option of fighting each other or their common foe. Developed by Goldcool Games, the title will be available in the west through Ingle Games. With the second round of closed beta currently under way, it seemed like a particularly appropriate time to find out more by questioning Product Director Kane Hao.
Kane Hao: Magic World Online is a new concept fantasy-themed MMORPG that takes place in a persistent magical world that combines character action and progression with social interaction and actual role-playing. By using the title Magic World Online, we primarily want to convey a sense of identity recognition, namely fantasy MMOG, to people who come across this game. In addition, we would like the name to give them a hint about the magic of the content it offers.
we want our players to enjoy the essence of MMORPGs with relatively small investments of their time… say one hour per day. And we want them to skip the unnecessary parts such as walking across maps and clicking on mobs
The game boasts gameplay that is both unique and balanced. We believe it is readily distinguishable by its tempting features, which range from the intriguing combination of cozy in-game video communication and the thoughtful official MWO Robot to the realization of personal ambitions as well as the accomplishment of nourishing community life. Other notable elements such as the availability of honorable official positions, romantic marriages, multi-functional houses, intelligent mounts and incredible growing weapons are also available. Going beyond that, we are now undertaking the task of bringing in even more from the latest Chinese version.
Kane Hao: Goldcool is a new rising online game developer located in Shanghai, China. Magic World Online is its first successful product; the company has been working on it for over two years. We’re very excited that it has hit 180,000 peak concurrent players in Mainland China, and has also surpassed the 60,000 mark in Taiwan. At the moment, Goldcool is engaged not only in developing MWO expansion packages, but also in bringing out a new MMOG featuring a comic-type style.


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