Game Reviews and Previews
MWO Interview from IGN.com
Posted in: 05-14-2008 by: ben

Jonric: When did the development of Magic World Online actually begin? When did it first enter commercial service? Where is it currently available, and how successful has it been? Kane Hao: Development began in 2005. Shortly after MWO started to become popular in Mainland China in 2007, it was taken to Taiwan, where further success awaited; it stayed in the top five as ranked by the MMOG Rating Board for months. Jonric: What is the current status of the English-language version that’s being prepared for release in the North American market? Will you be using the optional micro-payments business model? Kane Hao: Ingle Games has obtained the exclusive worldwide publishing rights for the English-language version of MWO, and is now running phase two of closed beta testing. We are happy that the innovative nature and the appeal of the game have been confirmed and praised by the thousands of testers who have been insiders for a while now, since the first stage. The schedule for open beta in North America has not yet been released, but it will start as soon as we reach a stable stage of the product. We intend to run MWO using the increasingly popular “free to play for life” business model, which means that the players decisions about purchasing from the item mall are entirely optional.
Kane Hao: We have tried to publicize the fact that we want our players to enjoy the essence of MMORPGs with relatively small investments of their time… say one hour per day. And we want them to skip the unnecessary parts such as walking across maps and clicking on mobs - both of which tend to be boring, and even tiring - so they can and focus their experience on the very essence of the game. For this reason, we feel our game is a good fit for players who are sometimes busy with activities in their lives, like housework, school, jobs and so on. We also lean toward those more inclined to accept leisure games, and who may never have played an MMORPG before, as well as those hardcore gamers who’ve grown weary of spending all day in other ones. Jonric: What are the key elements in Magic World Online’s overall setting? In particular, what are the main conflicts that will exist for the players to take part in when the game launches? Kane Hao: The story is about the complex relationships among Gods, Humans and Devils. An intricate conspiracy initiated by the devils culminated in their taking over the gods’ dominion over Magic Land and its human residents. Since the gods were defeated, the two historically opposing camps among the humans, namely Dynasty and Empire, have faced the difficult dilemma of choosing between reformist cooperation and hostility for the sake of revenge.
the arena, guild war, town siege and country war elements are out there for PvP, which requires strength, power, technique and strategies. The maximum capacity for participants in a country war is over 1,000.
Reason would probably suggest that they begin by setting aside their differences in order to form a common front against the devils. Deep down, however, humans are not the kind to put aside their inner drive for vengeance, at least not easily. So, the ultimate outlook for the fate of the race remains pessimistic.


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