Game Reviews and Previews

MWO Interview from IGN.com

Posted in: 05-14-2008           by: ben

Kane Hao: At the very beginning, players can only choose class and gender for their characters, all of which share the same starting characteristics, including their apparel. However, they do begin to diverge once they reach level 10. Since it’s a 2D MMORPG, Magic World Online didn’t put much emphasis on much facial details, but players can select their preferred hair colors and styles.

Jonric: How does the game’s system for character advancement work? Does it incorporate any elements that you consider innovative, unusual or otherwise worthy of special mention?

Kane Hao: Our character advancement is certainly a combination of class-, skill- and level-based. There is a unique feature called the Class Transfer that allows players to advance in different career paths, with different class skills. Let me give you an example on how this actually works. If you select the Archer class, you can advance up to level 15, at which point you will have two professional tracks you can choose, Bounty Hunter and Stalker. Once you reach level 30, you can then do your second transfer, and a level 50, your third. After each time, you are able to learn some unique class skills. They are so essential for the character’s survival that once they are acquired, they become ingrained, like instincts, and thus will never decay.

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It’s also possible for players to reverse career paths and choose others. In this case, the skills their characters have learned will stay with them. For example an individual who has chosen the Sniper King professional track can subsequently decide to reverse this selection and to pick Dragon Slayer instead, without losing the skills that were already acquired.

Jonric: What would you like us to know about the combat element, its level of significance and any specific aspects that help it to stand out?

Kane Hao: Combat has a huge impact on character progression. Defeated monsters contribute items, gold and experience points, while defeated players give honor and have a 10-percent probability of dropping a backpack inventory item. The whole gameworld as well as the arena, guild war, town siege and country war elements are out there for PvP, which requires strength, power, technique and strategies. The maximum capacity for participants in a country war is over 1,000. From success in PvP and by completing quests, players can gain official positions that give the characters honorary, bonus attributes and prized gear.

 

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